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[00:13] Action: hashier summons
[00:20] Action: Lightkey monsuns
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[00:26] Action: DrMcCoy summons hashier
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[00:50] <Lightkey> "who disturbs my slumber?"
[00:52] <clone2727> Lightkey: "Who disturbs my dumping of LB2 Korean?" :P
[00:53] Action: Lightkey points to DrMcCoy
[00:53] <Lightkey> it's all his fault
[00:53] <clone2727> Agreed
[00:53] <Lightkey> LB2?
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[01:01] <clone2727> Laura Bow 2
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[01:05] <Lightkey> hehe, close, I was thinking Longbow 2
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[02:13] <DrMcCoy> :(
[02:15] Action: ST pokes clone2727's internet connection
[02:16] <LordHoto> playing uru live again? ;-P
[02:16] <ST> Err. No, I wasn't actually :P
[02:16] <LordHoto> sure!
[02:19] <DrMcCoy> Okay, poll time. Given that the PC Windows version looks like this: http://drmccoy.de/zeugs/ds2box.png , which of the two boxes look more correct for the Sega Saturn version: http://drmccoy.de/zeugs/ds2saturnmenucomplete.png ?
[02:20] <LordHoto> second one
[02:22] <DrMcCoy> In similar vain, someone got a Japanese Sega Saturn, perchance? :P
[02:22] <DrMcCoy> LordHoto: Hmmkay...
[02:22] <DrMcCoy> I wish I had a screenshot of how it should look like :P
[02:23] <LordHoto> at least the blueish color doesn't fit the PC screenshot IMHO
[02:23] <DrMcCoy> Though both versions look kinda shoddy, in comparison to conversion of the rest of the graphics
[02:23] <DrMcCoy> LordHoto: I don't know. The blueish would be more death-y, while the brownish more earth-y, no?
[02:24] <LordHoto> the brownish is rather more pc-like-y ;-)
[02:24] <DrMcCoy> :P
[02:24] <DrMcCoy> Okay, I'll go with BGR555 then
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[02:41] <Lightkey> what LordHoto said
[02:41] <Lightkey> /late
[02:41] <Lightkey> at least I remembered the trick for /
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[03:12] <Lightkey> only found the front cover so far :-/
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[03:47] <gbear14275> hello, I'm trying to play a game with scummvm for the first time and am a little lost on how to do it... The game is the 7th guest, I have both the cd's... but am not exactly sure how to get it working
[03:47] <gbear14275> i guess my question is... do I copy all the files into the same folder? Or do I have to maintain the directory structure when I copy the files from the cd
[03:47] <ST> gbear14275: Everything into the one folder
[03:50] <gbear14275> ST you don't happen to be a bash script master do you? I'm noticing the files in the vesa folder are pretty... numerous and doing this by bash script would be great... unfortunately I'm not that skilled yet...
[03:51] <gbear14275> or... do I not need the files in the VESA dir?
[03:52] <Lightkey> I wonder if anyone documented what you need to do, could come in handy
[03:52] <drantin> gbear14275: no, you don't
[03:52] <drantin> there's an entry on the wiki as to which files are needed
[03:53] <gbear14275> drantin thanks!
[03:53] <drantin> gbear14275: game executables and drivers are generally not (never?) needed
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[03:54] <Lightkey> drantin: needed for SCI game detection at least
[03:55] <gbear14275> oh so don't even need the exe's huh? great! thanks... found the data file page too drantin
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[03:55] <drantin> ah, haven't tried any SCI games since before the freesci merge >.>
[03:59] <Lightkey> it was needed before too ;p
[03:59] Action: drantin wouldn't remember :P
[04:00] <drantin> that was a while back, and I don't recall ever trying to find just the needed files back then
[04:00] <Lightkey> not that they kept such a list anyway
[04:05] <gbear14275> ok, so copying over the last of the files for t7g... I've read on different pages that I have ot do sometihng with the music? Could someone explain this?
[04:05] <gbear14275> Do I have to rip it? or...?
[04:06] <gbear14275> hmm... just got a duplicate files warning too... what should I do there?
[04:06] <drantin> iirc, the files are duplicates, keep either copy
[04:07] <gbear14275> k, any ideas with the music?
[04:07] <drantin> they needed a few files copied on each CD
[04:07] <drantin> not sure about the music, sorry
[04:08] <gbear14275> no problem... this is my first experience with scummvm other than the steel game which was easy
[04:08] <ST> gbear14275: You only need to rip the music if you want music for first part of the intro sequence or for the credits
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[04:10] <gbear14275> great thanks st!
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[04:12] <gbear14275> there a way to donate to scummvm?
[04:14] <drantin> http://sourceforge.net/donate/index.php?group_id=37116 :D
[04:14] <Lightkey> I somehow get to believe you never even opened scummvm.org
[04:14] <DrMcCoy> Who else thinks the conversation box (ignoring the text) looks like total crap and is probably not supposed to look like that: http://drmccoy.de/zeugs/ds2saturnbox.png
[04:17] <ST> DrMcCoy: It does look slightly out of place :P
[04:17] <DrMcCoy> ST: You got a (Japanese) Sega Saturn, perchance? :P
[04:17] <clone2727> DrMcCoy: How does it look at just 320x240?
[04:18] <ST> DrMcCoy: Nope
[04:18] <DrMcCoy> clone2727: Worse ;)
[04:18] <DrMcCoy> ST: Pity :P
[04:32] Action: drantin has a japanese saturn >.>
[04:46] <Lightkey> DrMcCoy: someone volunteered as a new slave
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[05:33] <Deepy> what kind of slaves do you need?
[05:33] <drantin> those with japanese sega saturns, apparently
[05:34] <Deepy> o
[05:34] <CIA-25> dreammaster * r48172 /scummvm/trunk/engines/m4/ (16 files): Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
[05:34] <Deepy> That sounds like a slave I'd like to be, I only got a Dreamcast
[05:34] <drantin> they might want others!
[05:34] <drantin> you could still apply for other openings
[05:36] <Deepy> I don't know what openings exist
[05:36] Action: clone2727 kicks his cable provider
[05:37] Action: drantin kicks new jersey
[05:37] <clone2727> Cablevision just cut out ABC at midnight. How can I watch the Oscar's tomorrow now?
[05:38] Action: Lightkey hits clone2727 with a deppenapostroph
[05:38] Action: clone2727 has no idea what Lightkey is talking about
[05:40] Action: drantin swipes the extraneous apostrophe
[05:41] <Lightkey> http://en.wikipedia.org/wiki/Apostrophe#Greengrocers.27_apostrophes there actually is an English equivalent :-D
[05:43] Action: clone2727 slaps Lightkey'
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[08:18] <WooShell> moin
[08:19] <dreammaster> G'day
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[09:49] <CIA-25> Kirben * r48173 /scummvm/trunk/engines/agos/charset-fontdata.cpp: Add font data for Polish Windows 4CD version of The Feeble Files.
[09:50] <WIlliamC> http://en.wikipedia.org/wiki/Hunt-the-pixel
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[12:13] <CIA-25> Kirben * r48174 /scummvm/trunk/engines/agos/ (agos.h charset-fontdata.cpp): Exclude font data tables for The Feeble Files, when AGOS2 games are disabled.
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[13:18] <buzzanaw> hi all
[13:18] <buzzanaw> got a q about the ds version
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[13:19] <buzzanaw> got a scds1 w/ eos1.1..when i've tried patching/not patching/everythin..
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[13:20] <buzzanaw> one way i get 2 white screens (running it on clean in eos) the other way it just hangs with 1 black screen and the other is the eos image
[13:20] <buzzanaw> any ideas?
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[13:33] <LordHoto> you should rather ask in the forums in the "Nintendo DS" subforum
[13:33] <LordHoto> the chance that someone with knowledge about the NDS port reading your question will be (much) higher
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[13:36] <buzzanaw> k thx
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[15:13] <peres> hello
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[15:25] <Hkz> darn
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[16:35] <peres> hello from the land of silly commercials
[16:37] <LordHoto> hi peres
[16:37] <Hkz> peres, hello from the generally silly land :P
[16:38] <peres> hi LordHoto Hkz
[16:38] <peres> Hkz: yours is the land of stupid lawmakers ;)
[16:38] <Hkz> i think that stupid is an undeserved good adjective :P
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[18:02] <DrMcCoy> :(
[18:03] Action: DrMcCoy summons clone back :(
[18:05] <drantin> DrMcCoy: which game for the saturn was needing testing?
[18:06] <DrMcCoy> Dark Seed II
[18:07] <DrMcCoy> Generally, I'd like to see how the game screen should look like
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[18:08] <DrMcCoy> Because I doubt the box at the bottom there is correct (ignoring the text): http://drmccoy.de/zeugs/ds2saturnbox.png
[18:09] <eriktorbjorn> DrMcCoy: If it simply scales down all the graphics to 320x240, surely the answer is "terrible"? ;-)
[18:09] <DrMcCoy> eriktorbjorn: :P
[18:09] <DrMcCoy> eriktorbjorn: Even I could produce a better box frame by scaling down the original than this crap there :P
[18:09] <eriktorbjorn> DrMcCoy: On the other hand, that screenshot of yours doesn't look bad.
[18:10] <eriktorbjorn> DrMcCoy: Well, apart from the frame. :-)
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[18:10] <drantin> well, I found a place online I can order the game from for ~29USD...
[18:16] <eriktorbjorn> Was that version rare, or just not very popular? (I can find screenshots of the Saturn version of the first game, but not the sequel.)
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[18:29] <eriktorbjorn> DrMcCoy: But at least its movie format seems to be at least partially understood, in case you haven't already implemented that.
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[18:34] <DrMcCoy> eriktorbjorn: Yeah, clone said something about that :P
[18:34] <DrMcCoy> eriktorbjorn: And we've found docs about the music format
[18:35] <DrMcCoy> Which seems to be some kind of converted MIDI + a tone/instrument bank
[18:35] <DrMcCoy> Ah, and there's what seems to be docs about the font format too :)
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[20:26] <clone2727> eriktorbjorn: The game uses Sega FILM files. I began working on a parser for that before for RTZ Saturn, but stopped because RTZ Saturn support wasn't going anywhere. I'll continue work on that after the VideoDecoder patch gets through.
[21:28] <Lightkey> has time stopped or is it just me?
[21:29] <clone2727> Lightkey: http://timetraveler.ytmnd.com/
[21:30] <Lightkey> You're the Man Now Dog!
[21:30] <Lightkey> that site still exists?
[21:30] <clone2727> Lightkey: Of course!
[21:30] <Lightkey> ugh
[21:30] <Lightkey> I remember when it did not need flash though
[21:30] <clone2727> Lightkey: You can get the non-Flash version by appending /old to the link
[21:33] <Lightkey> oh my
[21:33] <Lightkey> well, "old!"
[21:53] <Strangerke> What's the use of this site ?
[21:53] <Strangerke> Apart sending me flamish advertising, it seems to do nothing but playing an ugly song ?
[21:56] <clone2727> Strangerke: It's like a meme site
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[22:17] <syke> hi
[22:17] <Strangerke> hi syke
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[23:00] <digitall> Does anyone here own Feeble Files?
[23:01] <Strangerke> digitall: me
[23:01] <digitall> I'm just playtesting it... and I've hit an error for a missing cutscene.
[23:01] <digitall> Can I send you a list of datafiles in my version and you compare?
[23:02] <Strangerke> I never played it... why not :P
[23:02] <digitall> OK.
[23:02] <Strangerke> I bought it on gog, you too ?
[23:02] Topic changed on #scummvm by _sev!sev@scummvm/undead/sev: Branch || ScummVM 1.0.0 || http://www.scummvm.org/faq/ || No warez, no Game Requests, read the FAQ! || Channel logs: http://logs.scummvm.org
[23:02] <CIA-25> sev * r48175 /scummvm/branches/branch-1-1-0/: Branching 1.1.0
[23:03] <digitall> Nope.. Original 2CD.
[23:03] <digitall> Bought it when it came out..
[23:04] <CIA-25> sev * r48176 /tools/branches/branch-1-1-0/: Branching tools 1.1.0
[23:04] <digitall> The error was "Missing Cutscene Charisma.smk", then the engine aborted with
[23:05] <digitall> a video player error...
[23:05] <digitall> But the scene was in the Work Area of Cygnus A, which is way beyond the point where the Charisma Pill Video is called.
[23:05] <digitall> So not sure what gives..
[23:06] <Strangerke> I'm surprised it's only 2 CD. Mine takes 2.4Gb
[23:06] <Hkz> Strangerke, afaik there are two versions
[23:06] <digitall> There seems to be a 4CD version.
[23:07] <digitall> But the 2CD version has indication that Disk1 and 2 are compacted to CD1 and etc.
[23:07] <Zaarin> so, worse quality?
[23:07] <digitall> Better compression? Or they may have dropped, cropped or downgraded the Q on the videos.
[23:07] <digitall> Not sure.
[23:08] <Strangerke> At least, there's no 'charisma.smk' in your folder :/
[23:08] <Strangerke> digitall: Wait, I'm installing it
[23:08] <digitall> Ditto.
[23:09] <digitall> I might have missed expanding the video from the installer.. but I thought I had did that.
[23:10] <digitall> It doesn't make sense anyway, since the video at that point wouldn't be anything to do with the Charisma Pills anyway... unless the video
[23:10] <digitall> is very badly named.
[23:10] <Lightkey> http://en.wikipedia.org/wiki/The_Feeble_Files#Ports
[23:12] <digitall> Thanks Lightkey..
[23:12] <digitall> Removed the OmniTV cutscenes (Charisma, Nextdoor, Omnitoy, Qtime), which are displayed on television in the prison of Cygnus Alpha.
[23:12] <digitall> So Charisma may be the OmniTV cutscene..
[23:12] <digitall> Two secs..
[23:12] <_sev> digitall: those cutscenes are provided on our downloads page
[23:14] <digitall> Ah yes.. But the funny bit is I don't have an Amiga or Mac version.. PC 2 CD
[23:14] <digitall> I'll check my original CDs again..
[23:14] <digitall> I may be doing something stupid or have a bad copy.
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[23:21] <CIA-25> sev * r48177 /scummvm/branches/branch-1-1-0/ (7 files in 7 dirs): This is 1.1.0pre
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[23:34] <CIA-25> sev * r48178 /scummvm/trunk/ (7 files in 7 dirs): And this is 1.2.0svn now
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[23:42] <digitall> Ah... It's my fault. Mea culpa.
[23:42] <digitall> I did extract the contents of data1.cab, but seem to have lost one or two of the resources since doing that a while back.
[23:43] <digitall> I'll redo the cab extraction.
[23:43] <Strangerke> :)
[23:50] <digitall> Ah.. Failure to extract data1.cab is a violation of Directive 54345 of the Directive Charter. Apparently, I have to report for personality restructuring :-)
[00:00] --- Mon Mar 8 2010