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[00:00] <clone2727> *grml*
[00:21] <_sev> eugh
[00:22] <clone2727> yikes
[00:22] <Strangerke> :'(
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[00:22] <clone2727> I know he was busy, but I didn't think he'd been away that long
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[00:36] <_sev> he is just quite rare on the IRC
[00:37] Topic changed on #scummvm by _sev!sev@scummvm/undead/sev: ScummVM 1.4.0 || 1.4.1 is planned || http://www.scummvm.org/faq/ || No warez, no Game Requests, read the FAQ! || Channel logs: http://logs.scummvm.org
[00:58] <sirlemonhead> if anyone sees johndoe, can they ask him about the Sherlock holmes IDA file he promised me a year ago :p
[01:06] <_sev> email should work
[01:08] <sirlemonhead> i think all I could do was PM him about it on the ScummVM forums. didnt hear back
[01:08] <_sev> email, not forum PM
[01:09] <sirlemonhead> where do i get his email address from?
[01:10] <_sev> ask?
[01:12] <sirlemonhead> in here? :)
[01:32] <Mataniko> evening
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[07:20] <spk64> Can i already read the changelog for version 1.4.1? What are New is my question!^^
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[07:59] <spk64> Can i use on forum lines like these: align=center etc.
[08:00] <spk64> oohh and Good Morning^^
[08:01] <spk64> or which language is it? php? or other?
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[08:29] <Endy> spk64: Morning. The forum is phpBB, but it won't let you use a lot of formatting tags like that I'm afraid. Security and all that :)
[08:29] <Endy> spk64: You can use standard BBCode tags without any problem tho.
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[08:40] <CIA-37> Willem Jan Palenstijn master * r41ba243 / engines/agi/predictive.cpp :
[08:40] <CIA-37> AGI: Fix predictive input binary search
[08:40] <CIA-37> Note that there are still issues with this input mode. If the binary
[08:40] <CIA-37> search hits a prefix match before finding the full match, it won't
[08:40] <CIA-37> recognize the full match. (Example: typing "buy" will show "buz"
[08:40] <CIA-37> because it's aiming for "buzzard" without realizing "buy" exists.) - http://git.io/uTzfeA
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[09:16] <spk64> <@Endy>: Okay Thank you for information.
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[09:47] <DrMcCoy> Endy!
[09:48] Action: DrMcCoy just went to the customs office to get his Combobreaker ScummVM t-shirt
[09:48] <DrMcCoy> There really was no invoice at all, neither on the package, nor in it
[09:48] <DrMcCoy> Nothing declared on the package either
[09:49] <DrMcCoy> Great job, combobreaker guys... -.-
[09:49] <LordHoto> :-D
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[09:51] <fuzzie> so did the customs office pick a random number to tax you for?
[09:52] <DrMcCoy> Cost only my time
[09:52] <DrMcCoy> And as everyone knows, time is what most people have in abundance, or something
[09:54] <spk64> The Scumm VM InGame Wallpapers Thread -- http://forums.scummvm.org/viewtopic.php?p=70906#70906 --ENJOY! Comments are welcome ;-)
[09:57] <dreammaster> Nice panoramas :)
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[10:02] <spk64> Thank you when i waked up i will post some more^^
[10:08] <dreammaster> Yeh, if you've really gone several days without sleep, I'd say you need it. :)
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[10:13] <spk64> ^^ of course, you said it^^ Okay then i will go. Bye @ all
[10:14] <Strangerke> bye spk64
[10:14] <spk64> ^^bye
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[10:18] <CIA-37> Willem Jan Palenstijn master * r43e2fde / (engines/agi/agi.h engines/agi/predictive.cpp):
[10:18] <CIA-37> AGI: Fix ignoring some exact matches in predictive input
[10:18] <CIA-37> The matcher now always tries an exact match before trying an inexact one.
[10:18] <CIA-37> Together with 41ba2433f, this fixes bug #3470080. - http://git.io/nTVICA
[10:22] <wjp> hmm, actually this doesn't really need two passes I suppose
[10:22] <wjp> scan for inexact match, and then walk backward until you hit the shortest match?
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[10:42] <CIA-37> Willem Jan Palenstijn branch-1-4 * r51b354d / engines/agi/predictive.cpp :
[10:42] <CIA-37> AGI: Fix predictive input binary search
[10:42] <CIA-37> Note that there are still issues with this input mode. If the binary
[10:42] <CIA-37> search hits a prefix match before finding the full match, it won't
[10:42] <CIA-37> recognize the full match. (Example: typing "buy" will show "buz"
[10:42] <CIA-37> because it's aiming for "buzzard" without realizing "buy" exists.)
[10:42] <CIA-37> (cherry picked from commit 41ba2433f57f064f3119b5b5c1247eadb32d5977) - http://git.io/m1p24Q
[10:42] <CIA-37> Willem Jan Palenstijn branch-1-4 * ra2b553a / (engines/agi/agi.h engines/agi/predictive.cpp):
[10:42] <CIA-37> AGI: Fix ignoring some exact matches in predictive input
[10:42] <CIA-37> The matcher now always tries an exact match before trying an inexact one.
[10:42] <CIA-37> Together with 51b354d9a, this fixes bug #3470080.
[10:42] <CIA-37> (cherry picked from commit 43e2fde7a951d362ab06f20bc043698f0e1e47c3) - http://git.io/IlGILQ
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[12:49] <WooShell> re
[12:55] <LordHoto> hm why do we have font cache files for iso-8859-1, isn't that our default font? and how can I force ScummVM to regenerate them?
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[13:45] <CIA-37> athrxx master * r6e45741 / (3 files): KYRA: (EOB) - cleanup eob/lol version of delayUntil() - http://git.io/3QVS9A
[13:45] <CIA-37> athrxx master * reaa5d50 / (6 files):
[13:45] <CIA-37> KYRA: (EOB) - add basic distinction between music and sound effects
[13:45] <CIA-37> (The original code of the DOS version does not distinguish here, but
[13:45] <CIA-37> we do it anyway so as to make more sense of the GMM volume settings) - http://git.io/io7jWg
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[14:30] <CIA-37> aquadran * r56225 /web/trunk/data/links.xml: update link
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[14:35] <CIA-37> Johannes Schickel master * r08b6f28 / (26 files in 6 dirs): GRAPHICS: Rework BDF font code. - http://git.io/8rfSsQ
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[14:50] <CIA-37> Johannes Schickel master * rabbc87e / graphics/jpeg.cpp : GRAPHICS: Slight formatting fixes in jpeg.cpp. - http://git.io/4rYk0w
[14:50] <CIA-37> Johannes Schickel master * rd2a210f / graphics/fonts/bdf.cpp : GRAPHICS: Properly return 0 for late BDF cache loading fails. - http://git.io/S5MxKw
[14:50] <CIA-37> Johannes Schickel master * r243de59 / graphics/fonts/bdf.cpp : GRAPHICS: Slight cleanup in BDF code. - http://git.io/c1q-qw
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[14:56] <CIA-37> Johannes Schickel master * re454788 / graphics/jpeg.cpp : GRAPHICS: Whops. Fix misformatting introduced with 243de59. - http://git.io/jP8Qfg
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[15:21] <clone2727> LordHoto: I'll take a whopper with fries too
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[17:03] <spk64> Is there any chance to insert the Classic Mode of version 0.8.2 in 1.4.0?
[17:03] <spk64> I noticed that the latest version 1.4.0 runs slower in Menu than 0.8.2 etc.
[17:03] <spk64> Is this a result of the updated/latest version of SDL.dll
[17:03] <spk64> This is a question which tortures me for a couple weeks
[17:04] <wjp> did you try to just select the classic theme in the options?
[17:05] <spk64> yes
[17:05] <spk64> but as i said in 0.8.2 the FPS's are more
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[17:06] <spk64> it is strange^^
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[17:09] <spk64> seems as no one would have noticed
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[17:11] <spk64> I have change the GUI Render to 16bpp but it has no effect
[17:12] <spk64> what means "Builtin Version"?
[17:15] <wjp> built-in to the .exe
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[17:18] <spk64> okay
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[17:19] <spk64> hope the FPS will be better in new version :-)
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[17:27] <Hkz> the gui is fine on a Nintendo 64 with a 94mhz processor... what is the machine you're trying to run scummvm on?
[17:28] <spk64> A X2 6400+ with a HD5770 and 4 gb ram
[17:29] <spk64> alock by CPU Control doesn't solve the phenomenon
[17:30] <Hkz> you mean that scummvm is choppy when running on that power monster?
[17:31] <spk64> no i noticed that the mouse is very slower as in 0.8.2 or 1.0
[17:31] <spk64> and that means for me Low FPS
[17:33] <spk64> but i hope it is not a problem of my Low-End PC
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[17:33] <Hkz> spk64, definitely not a problem related to your pc specifications, i assure you
[17:34] <spk64> okay^^
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[17:46] <spk64> can i change the Cursor for the Menu? is difficult for someone like me?
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[17:49] <Mataniko> maybe you have lint between your rollers? :)
[17:50] <spk64> what? I don't buy Microsoft Mouses! XD
[17:52] <spk64> there was very good^^ Really! It is saved^^
[17:53] <spk64> how can you insert ScummVM in a N64? It is very intresting
[17:54] <spk64> with an USB?
[17:54] <spk64> ^^^
[17:57] <Hkz> spk64, with a programmable game cart
[17:58] <spk64> ahhh okay very cool! where i can get one of these game carts?
[17:58] <spk64> on ebay?
[17:58] <spk64> ^^
[17:59] <Hkz> yes, or you could check neoflash.com
[17:59] <Hkz> they have a n64 programmable cart
[17:59] <Hkz> there are others too
[18:00] <spk64> thank you! i will check this out
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[21:21] <CIA-37> Johannes Schickel master * r4531f01 / (gui/ThemeEngine.cpp gui/ThemeEngine.h): GUI: Slight cleanup for font/image loading. - http://git.io/B4zZXQ
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[21:23] <CIA-37> Johannes Schickel master * r47edab7 / gui/ThemeEngine.cpp :
[21:23] <CIA-37> GUI: Do an case-insensitive filename comparison.
[21:23] <CIA-37> Should be a bit safer, in case there's files with different cases, which match
[21:23] <CIA-37> by chance. - http://git.io/trBlOQ
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[21:54] <Hkz> hrm
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[22:25] <CIA-37> Willem Jan Palenstijn master * r8c7cd34 / (engines/agi/agi.h engines/agi/predictive.cpp): (log message trimmed)
[22:25] <CIA-37> AGI: Clean up predictive matching
[22:25] <CIA-37> Specifically:
[22:25] <CIA-37> * Don't enable the 'next' button in predictive mode when we don't have a
[22:25] <CIA-37> full match. Doing this didn't make sense since you'd iterate over a
[22:25] <CIA-37> seemingly arbitrary set of completions instead of all possible ones.
[22:25] <CIA-37> * Do only a single binary search.
[22:26] <wjp> there, much better :-)
[22:26] <LordHoto> great :-)
[22:31] <wjp> hmm, one more bug in there
[22:34] <CIA-37> Willem Jan Palenstijn master * rd4a8100 / engines/agi/predictive.cpp : AGI: Fix stuck next button when switching back to predictive mode - http://git.io/VV84-g
[22:34] <wjp> I'm guessing this code isn't used much? :-)
[22:34] <droid2727> guess not :P
[22:34] <droid2727> I don't recall ever using it myself
[22:35] <LordHoto> droid2727: it's not like you play AGI games anyway!
[22:36] <wjp> I'm guessing the kind of device on which it would be useful is rapidly becoming obsolete
[22:37] <fuzzie> really?
[22:37] <fuzzie> oh right, this is the numpad one
[22:37] <wjp> the ones with numpads instead of virtual keyboards?
[22:37] <wjp> yes :-)
[22:38] <fuzzie> yes, i was thinking the prediction with a virtual keyboard but then I remembered that was my own code I was playing with for that
[22:40] <LordHoto> *sigh*
[22:40] <droid2727> LordHoto: shhhhh
[22:41] <fuzzie> (it turns out that is a huge mess to do nicely and everything is terrible)
[22:42] <LordHoto> fuzzie: doesn't seem any differen than other stuff then!
[22:42] <LordHoto> different*
[22:42] <fuzzie> yes
[22:42] <LordHoto> my favorite scummvm code piece of the minute:
[22:42] <LordHoto> // Fallback: return a non localized kGUIFont.
[22:42] <LordHoto> // Maybe we should return a null pointer instead?
[22:42] <LordHoto> return g_sysfont;
[22:42] <LordHoto> of course the big font is g_sysfont_big...
[22:43] <LordHoto> ah wait it says GUI font
[22:43] <LordHoto> but all the other code seems to prefer kBigGUIFont
[22:44] <LordHoto> can anyone tell me why ever the localization code is actually assuming that the font base name for the localized files always matches the ones in our builtin table?
[22:49] <fuzzie> so now that everyone has run to a sufficient distance, should I ask why *not*?
[22:50] <LordHoto> it's a bit annoying when you specify a different font in the GUI theme and suddenly kLocalizedFont might map to a random font :-P
[22:52] <fuzzie> we can't just agree that if you have random fonts in your theme zip then you are perhaps a right silly?
[22:52] <fuzzie> oh except loadFont actually tries fontFile.open(filename)
[22:52] <fuzzie> fun
[22:53] <LordHoto> in fact that isn't even that problematic :-P
[22:53] <fuzzie> now look what you did, you reminded me of all the pwd-in-path mess :|
[22:53] <LordHoto> (and shouldn't be in the current master anymore, at least not that directly ;-P)
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[22:54] <fuzzie> Tsh, I'm sure that commit saying "Slight cleanup" wouldn't contain some kind of secret refactoring in it, contradictory to the labelling.
[22:56] <fuzzie> Especially not refactoring which changed the priority of loading of files, for example.
[22:56] <LordHoto> well it now just uses SearchMan indirectly through another path :-P
[22:56] <LordHoto> good thing it didn't do that
[22:57] <fuzzie> well, loadFont seems to have gone from trying fontFile.open and then loadFontFromArchive to using _themeFiles, no?
[22:58] <fuzzie> I mean, I clearly don't know what I'm talking about, but also no different to usual.
[22:58] <LordHoto> right I changed it the other way round, I initially had it in the same order :-P
[22:59] <LordHoto> then again I would love to get rid of "." inclusion in SearchMan at all :-P
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[23:01] <fuzzie> that's some nice-looking work on the BDF code though!
[23:02] <LordHoto> now only that localization code is in my way :-P
[23:04] <CIA-37> athrxx branch-1-4 * r3adc1ab / (NEWS engines/kyra/saveload.cpp engines/kyra/saveload_lol.cpp): KYRA: (LOL) - add support for loading original DOS version save files - http://git.io/mXxqKA
[23:05] <droid2727> nice
[23:06] <droid2727> not that I have the game, but nice anyway!
[23:09] <CIA-37> athrxx master * re08cd91 / NEWS : NEWS: mention support of original Lands of Lore DOS save files - http://git.io/_l42bQ
[23:10] <LunaVorax_win> Hello everyone!
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[23:31] <CIA-37> Johannes Schickel master * r0d3e79c / gui/ThemeEngine.cpp : GUI: Simplify font loading a bit more. - http://git.io/s1f9TA
[23:31] <CIA-37> Johannes Schickel master * r309e9a8 / graphics/fontman.h : GRAPHICS: Slight formatting fix. - http://git.io/VWUrcQ
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[00:00] --- Sat Jan 7 2012