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[00:07] <Strangerke> hey clone2727 :)
[00:07] <clone2727> hey Strangerke!
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[02:07] <CIA-27> mthreepwood * r47924 /scummvm/trunk/engines/sci/ (detection_tables.h sound/music.cpp): Add detection entry for KQ5 Mac. Also, make Mac and Amiga SCI1_EGA+ games default to MIDI as we don't (yet) support their patches. KQ5 Mac will start and go until the main menu.
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[04:42] <CIA-27> waltervn * r47925 /scummvm/trunk/engines/sci/engine/kmisc.cpp: SCI: Don't call garbage collector directly from kFlushResources() as this is no longer safe.
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[05:58] <CIA-27> mthreepwood * r47926 /scummvm/trunk/engines/sci/engine/kgraphics.cpp: Add a missing break.
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[08:40] <CIA-27> strangerke * r47927 /scummvm/trunk/engines/gob/ (inter.h inter_fascin.cpp): Fascination: Fix lamp problem in parking lot.
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[08:47] <Strangerke> hum... "Don't save your game here, the sound of the drive will give me away". Those Coktel guys are weird ;)
[08:52] <DrMcCoy> lol
[08:55] <Strangerke> DrMcCoy: It now crashes when entering the secret lab
[08:55] <DrMcCoy> More work for you, then :)
[08:55] <DrMcCoy> :P
[08:56] <Strangerke> yep
[09:00] <eriktorbjorn> I take it Fascination is yet another of those hopelessly obscure and out-of-print games that hardly anyone has heard of?
[09:01] <Strangerke> eriktorbjorn: Oh!
[09:01] <DrMcCoy> Of course, it
[09:02] <Strangerke> How dare you!
[09:02] <DrMcCoy> it's a Coktel Vision game :P
[09:02] <eriktorbjorn> Strangerke: Oh, sorry, I should have said "that's so amazingly good that no one would ever dream of selling his or her copy on eBay".
[09:02] <Strangerke> eriktorbjorn: Everybody knows Fascination, played it, and even owns it except you
[09:03] <Strangerke> eriktorbjorn: Even DrMcCoy hides a german copy under his pillow
[09:03] <DrMcCoy> :P
[09:03] <Strangerke> DrMcCoy: Aren't you ?
[09:03] <DrMcCoy> Yeah, of course :P
[09:03] <eriktorbjorn> Strangerke: A game of such transcendent glory that mere reviews couldn't possibly describe it (which is why so few every attempted to).
[09:04] <Strangerke> Well, At least I played it when it was released
[09:05] <Strangerke> eriktorbjorn: It's because there are no word to describe such a great game. The reviewers are speechless.
[09:05] <eriktorbjorn> Strangerke: Apparently, it wasn't released for the computer I had back then, and I was too busy playing Infocom games to notice. :-)
[09:05] <Strangerke> eriktorbjorn: Atari, Amiga and PC...
[09:05] <Strangerke> eriktorbjorn: What exotic hardware were you using at the time ? ;)
[09:06] <eriktorbjorn> Strangerke: I had a Mac 512K. (Actually, it's sitting on the floor behind me right now because I still haven't gotten around to unpacking all my stuff after my recent move.)
[09:07] <Strangerke> Oh, OK, it was released for Mac. So you have an excuse ;)
[09:07] <Strangerke> it as /NOT/, sorry
[09:07] <Strangerke> was
[09:09] <Strangerke> And anyway, Lost in Time is the sequel of Fascination...
[09:09] <Strangerke> So why not adding support for Fascination? :P
[09:10] <Strangerke> anyway, I got to go... See you later guys
[09:11] <eriktorbjorn> Strangerke: Because "Lost in Time" was also hopelessly weird? (Oh, sorry, did I say that out loud?) ;-) Seriously though, I think it's great when games are supported. I just wish some of them were a bit easier to buy.
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[10:16] <Begasus> 'lo peeps
[10:16] <dreammaster> G'day
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[11:13] <CIA-27> thebluegr * r47928 /scummvm/trunk/engines/sci/engine/kpathing.cpp: Silenced warning that intersectionX and intersectionY could be uninitialized
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[13:20] <CIA-27> waltervn * r47929 /scummvm/trunk/engines/sci/engine/vm.cpp: SCI: Run GC only when execution_stack_base is 0.
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[13:41] <lskovlun> hey
[13:41] <lskovlun> waltervn: Why is it not safe to run the GC in FlushResources()?
[13:41] <lskovlun> should be safe at any time...
[13:42] <waltervn> because the fake kernel stack frame is on top
[13:42] <lskovlun> but we check all stack positions, surely?
[13:42] <waltervn> which has a NULL sp, causing the GC to think the value stack is empty, which could lead to deallocations if no references exist elsewhere
[13:44] <lskovlun> sounds like a hack, still
[13:45] Action: waltervn shurgs
[13:45] <waltervn> *shrugs
[13:46] <waltervn> we could adjust the stack frame instead
[13:46] <waltervn> so that it works properly with the GC
[13:47] <waltervn> we used to add that frame only before invokes, but some refactoring changed that
[13:49] <lskovlun> well that part is quite good, it helps when a kernel call does strange things and dumps you in the debugger
[13:49] <waltervn> yes
[13:49] <lskovlun> I'm still thinking that the GC should be able to cope with it
[13:49] <m_kiewitz> hi lars
[13:50] <waltervn> not if we give it an invalid stack pointer :)
[13:54] <waltervn> I agree that fixing the fake stack frame is cleaner, so feel free to change it.
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[13:58] <lskovlun> From a pragmatic standpoint, I'm not sure which I prefer actually
[13:59] <lskovlun> I mean, it's good to have the extra debugging, but GC should be safe from anywhere
[14:04] <waltervn> we could also detect the fake stack frame in the GC and abort
[14:05] <waltervn> but then it won't actually do anything form FlushResources
[14:05] <waltervn> *from
[14:06] <waltervn> I think the only good solution is to give the stack frame valid values, but I haven't investigated if there are any other complications with that stack frame and the GC
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[14:15] <peres> hello!
[14:16] <waltervn> or, maybe we could detect this stack frame inside the GC and then use the previous one instead
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[15:46] <WooShell> moin
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[16:28] <CIA-27> thebluegr * r47930 /scummvm/trunk/engines/sci/graphics/compare.cpp:
[16:28] <CIA-27> Don't try and manipulate invalid views (i.e. views with view ID -1/65535, which
[16:28] <CIA-27> are most likely the currently missing dynamically constructed text views). Torin
[16:28] <CIA-27> chapter 1 starts now (and dies shortly afterwards, but that's a different issue)
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[16:43] <CIA-27> thebluegr * r47931 /scummvm/trunk/engines/sci/ (engine/klists.cpp graphics/frameout.cpp): Added a sanity check for kListAt and made the hack for displaying text work in SCI2 only
[16:59] <CIA-27> thebluegr * r47932 /scummvm/trunk/engines/sci/graphics/compare.cpp: Mark the sanity checks inside kernelSetNowSeen and kernelBaseSetter as hacks
[17:10] <CIA-27> lordhoto * r47933 /scummvm/trunk/test/sound/ (helper.h raw.h): Move test AudioStream creation to a new file.
[17:11] <CIA-27> lordhoto * r47934 /scummvm/trunk/test/sound/audiostream.h: Add (currently failing :-/) unit tests for LoopingAudioStream.
[17:11] <CIA-27> lordhoto * r47935 /scummvm/trunk/sound/audiostream.cpp: Fix bug in LoopingAudioStream::readBuffer, this makes the unit tests complete without any error.
[17:13] <DrMcCoy> LordHoto: More raw.h changes?!?
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[17:14] <DrMcCoy> :P
[17:18] <StarG_> everyone seems to love raw audio :)
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[17:30] Action: peres prefers raw fish
[17:31] <StarG_> like raw red herring ?
[17:31] <StarG_> .. inside a ball of rice
[17:32] <CIA-27> m_kiewitz * r47936 /scummvm/trunk/engines/sci/ (9 files in 2 dirs): SCI: put kShakeScreen into GfxPaint, called directly now
[17:36] Action: DrMcCoy summons back clone :(
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[17:58] <m_kiewitz> DrMcCoy: it worked :P
[17:58] <DrMcCoy> :)
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[18:01] <clone2727> I guess that didn't work :P
[18:01] <[md5]> haha :D
[18:01] <[md5]> DrMcCoy's medication was bad...
[18:01] <[md5]> bad doctor, bad!
[18:01] <DrMcCoy> :(
[18:02] <clone2727> Simple country doctor... we knew you couldn't be trusted!
[18:02] <DrMcCoy> T_T
[18:02] Action: [md5] slaps DrMcCoy with his own medicine
[18:02] DrMcCoy (drmccoy@scummvm/undead/drmccoy) left #scummvm (":(").
[18:03] <clone2727> [md5]: What have you done?!?!??!?!
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[18:03] <clone2727> Yay!
[18:03] <[md5]> nooooo
[18:04] Action: [md5] huggles DrMcCoy
[18:04] <DrMcCoy> :)
[18:04] <[md5]> you're our only hope, obi-wan mccoy!
[18:04] <DrMcCoy> O_o
[18:04] <clone2727> [md5]: I believe you just insulted him with a Star Wars reference :P
[18:04] <DrMcCoy> Yeah
[18:04] <[md5]> darn
[18:05] <[md5]> ok
[18:05] <DrMcCoy> I'm leaving again :P
[18:05] <[md5]> oh noes :(
[18:05] <[md5]> to boldly go where no Borg has ever gone before!
[18:05] <DrMcCoy> I'm no Borg :(
[18:05] <eriktorbjorn> [md5]: To the Dark Side?
[18:05] <DrMcCoy> ...
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[18:06] <DrMcCoy> m_kiewitz! :)
[18:06] <[md5]> hahaha :D
[18:06] <[md5]> hi m_kiewitz
[18:06] <m_kiewitz> damn connection :(
[18:07] <[md5]> eriktorbjorn: the Dark Side is full of Borg!
[18:09] <eriktorbjorn> [md5]: You mean the Borg have assimilated the Sith? Well, that explains why there are so few of them in the prequel movies.
[18:09] <clone2727> eriktorbjorn: I was hoping they would just take the prequel movies away with them
[18:11] <[md5]> I kind of liked Star Wars 2... found Star Wars 1 way too childish and Star Wars 3 a pile of Sith (*cough*)
[18:12] <eriktorbjorn> Hmmm... Borg nanoprobes... Midi-chlorians... when you think about it, the connection seems obvious. :-)
[18:13] <[md5]> yeah, especially after two bottles of whiskey :P
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[18:22] <m_kiewitz> [md5] star wars 1 == jar jar?? :P
[18:23] <clone2727> m_kiewitz: He-who-must-not-be-named! :P
[18:24] <[md5]> AAAAH do not speak that despeakable name! :O
[18:24] <m_kiewitz> :D
[18:24] <[md5]> dispeakable *
[18:25] <m_kiewitz> i saw star wars 1 as rip that is. because of that i never wanted to see it in cinema nor was i even slightly interested in seeing star wars 2&3 :P
[18:25] <[md5]> http://members.tripod.com/Freaky_Freya/diejarjar.html
[18:26] <[md5]> actually, this one is better: http://www.scifimoviepage.com/jarjar.html
[18:27] <[md5]> "The warning signs were there from the start: when the first Phantom Menace teaser trailer came out, the few seconds he was on-screen immediately worked on the nerves of older Star Wars fans. By the time he opened his mouth to deliver only one line of dialogue in the full trailer, the newsgroups on the Internet were already abuzz with pure hatred for him."
[18:37] <m_kiewitz> [md5] that would have been a nice ending :P http://www.youtube.com/watch?v=2NVNWssUn68&feature=related
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[18:50] <CIA-27> lordhoto * r47937 /scummvm/trunk/test/sound/audiostream.h: Some slight extension for the LoopingAudioStream unit test(s).
[18:55] <CIA-27> lordhoto * r47938 /scummvm/trunk/test/sound/audiostream.h: Add test case for partial reads in LoopingAudioStream too.
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[18:58] <[md5]> m_kiewitz: how about this? :P http://www.youtube.com/watch?v=_ZIuSRB0fQo&feature=related
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[19:03] <m_kiewitz> [md5] i like this alternate ending to episode 4 http://www.youtube.com/watch?v=zzoeEdW-EDQ&feature=fvw :PP
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[19:58] Nick change: warpdesign_zzzz -> Warpdesign_
[20:05] <CIA-27> m_kiewitz * r47939 /scummvm/trunk/engines/sci/graphics/ (10 files): SCI: added plane coordinate adjustment code for sci32 when drawing pictures, put everything into GfxCoordAdjuster
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[20:11] <CIA-27> waltervn * r47940 /scummvm/trunk/engines/sci/engine/ (gc.cpp kmisc.cpp): SCI: Revert r47925 and put fix inside GC instead.
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[20:15] <syke> hey walter
[20:15] <syke> what's up?
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[21:51] <CIA-27> m_kiewitz * r47941 /scummvm/trunk/engines/sci/engine/kgraphics.cpp: SCI: added debug code to kPalVary, added warning when calling kPalette(setFromResource) with unsupported parameters
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[21:52] <Overand> I've got ScummVM 1.0.0 on GNU/Linux - and Full Throttle's working fine, with audio etc, but Loom (FM Towns version) won't play the music.
[21:52] <Overand> I've got the files as "track1.wav" in the game data directory
[21:53] <Overand> Not sure what I'm doing wrong
[21:54] <clone2727> Overand: Re-rip the soundtracks from the original CD
[21:54] <Overand> clone2727: These files worked on in some pre-1.0 version of ScummVM on windows, like 5 years ago.
[21:54] <Overand> 5? Maybe less.
[21:55] <clone2727> Overand: How did you rip the soundtracks back then
[21:55] <clone2727> +?
[21:55] <Overand> clone2727: I think I used CDex
[21:55] <Overand> might have been eac
[21:55] <CIA-27> eriktorbjorn * r47942 /scummvm/trunk/engines/sci/graphics/coordadjuster.cpp: Removed unnecessary semi-colons to keep GCC happy.
[21:55] <clone2727> Overand: They could never have worked with wav files. Read the README.
[21:55] <Overand> one-track-per-"track" - don't think i grabbed a cuesheet though
[21:55] <Overand> clone2727: durr - that makes sense
[21:56] <Overand> i just pulled it from my 'extracted music' directory
[21:56] <Overand> I might still have the mp3 files i encoded, or maybe I'll just encode these.
[21:56] <Overand> I looked at the readme, and saw comments for wav and flac, I must have skipped stuff. Thanks for the pointers.
[21:56] <Overand> er, mp3 and flac, not wav source data
[21:57] <Overand> Yep, compressing as FLAC worked - thanks!
[22:06] <ScummBot> Port build status changed with r47942: Success: trunk-gp2x, trunk-osx_intel, trunk-lenny, trunk-motomagx, trunk-osx_ppc, trunk-mingw-w32, trunk-dc, trunk-wince, trunk-lenny-x86_64, trunk-iphone. Nice work, all ports built fine now. http://buildbot.scummvm.org/
[22:08] <CIA-27> m_kiewitz * r47943 /scummvm/trunk/engines/sci/engine/ (kgraphics.cpp savegame.cpp): SCI: adding more debug output to kPalVary, fixing loading savedgames (_gfxPaint wasnt copied over)
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[22:19] <_Q> is it known that ScummVM tools completely fails to build with MSVC9?
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[22:22] <_Q> desword2, dekyra, degob, toolsgui, and toolscli all fail to compile
[22:22] <_Q> the first 3 have 6 errors each, while toolscli and toolsgui have over 60 errors each, mostly consisting of "Cannot open source file"
[22:23] <_Q> last time the project files were touched was from the gsoc2009-gui merge
[22:23] <_Q> 5 weeks ago
[22:25] <m_kiewitz> _Q: i guess you need to create the project files using create_msvc tool
[22:25] <m_kiewitz> _Q: build works fine under msvc9 then
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[22:26] <_Q> does create_msvc even cover the tools set?
[22:26] <_Q> if it does, the msvc8 and msvc9 project files should probably be deleted and replaced with batch files like they were for scummvm itself
[22:27] <m_kiewitz> moment, will check
[22:27] <_Q> http://scummvm.svn.sourceforge.net/viewvc/scummvm/tools/trunk/
[22:28] <_Q> (referring to all of the stuff from there, as opposed to the stuff within scummvm/scummvm/trunk/tools)
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[22:55] <m_kiewitz> _Q: yeah its broken, msvc8 as well
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[23:16] <CIA-27> strangerke * r47944 /scummvm/trunk/graphics/video/coktelvideo/coktelvideo.cpp: Add an assert to avoid a crash when printing the character 0x00.
[23:17] <Strangerke> Damn, bad commit
[23:17] <CIA-27> strangerke * r47945 /scummvm/trunk/engines/gob/video.cpp: Add an assert to avoid a crash when printing the character 0x00.
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[23:23] <CIA-27> strangerke * r47946 /scummvm/trunk/graphics/video/coktelvideo/coktelvideo.cpp: Revert r47944: useless debug messages, sorry for the wrong commit
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[23:36] <CIA-27> strangerke * r47947 /scummvm/trunk/engines/gob/draw.cpp: Fascination - Use invalidateRect instead of dirtiedRect, fix several other little errors
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[00:00] --- Sun Feb 7 2010