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[01:47] <CIA-23> Tarek Soliman master * rda4b031 / (base/main.cpp gui/gui-manager.cpp): KEYMAPPER: Added Toggle FullScreen action - http://git.io/TVqGoA
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[02:14] <CIA-23> Paul Gilbert master * r27360d2 / (11 files in 2 dirs): TSAGE: Initial implementation of R2R Scene 180 - http://git.io/AnNI1w
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[02:41] <CIA-23> Tarek Soliman master * r07f1d33 / backends/keymapper/remap-dialog.cpp : KEYMAPPER: Fix annoying debug message - http://git.io/mYbqCw
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[04:37] <nutron> eriktorbjorn: Stepping in on the AGS convo. I'd like to simply point at all of the differen source ports which use copyrighted data. All are GPL, none of the data is. Never a problem. I don't understand why it's even an issue really.
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[08:39] <DrMcCoy> Ah, okay, they've announce the GSoC 2012
[08:39] <DrMcCoy> So it's on, I guess
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[09:01] <wjp> cool, so we need to work on our tasks list
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[09:15] <DrMcCoy> Grml, I forgot that I didn't subscribe to -devel with my scummvm address, so now my mail is waiting moderator approval :P
[09:19] <DrMcCoy> Gonna resend :P
[09:20] <DrMcCoy> Okay, I continously fail today
[09:24] <DrMcCoy> Third time's the charm, I guess
[09:25] <CIA-23> Paul Gilbert master * r45e61b9 / engines/tsage/graphics.cpp : TSAGE: Fix problem with scrolling wide scenes. - http://git.io/aIGMEw
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[09:33] <CIA-23> Paul Gilbert master * r4a806d8 / engines/tsage/graphics.cpp : TSAGE: Clean up the dead code introduced for R2R - http://git.io/KvqSvQ
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[09:35] <LordHoto> DrMcCoy!
[09:35] <DrMcCoy> LordHoto!
[09:35] <LordHoto> I'm in the AW building right now
[09:35] <DrMcCoy> Me too
[09:35] <DrMcCoy> In the GameDev talk
[09:36] <DrMcCoy> FreedroidRPG
[09:36] <LordHoto> sitting in front of the hacker room
[09:36] <LordHoto> ah where is that room? :-P
[09:36] <DrMcCoy> Gonna come out soon
[09:36] <DrMcCoy> The room looks ful
[09:36] <DrMcCoy> l
[09:36] <LordHoto> I'll just continue sitting here in front of the hacker room (left from the entrance) then
[09:37] <LordHoto> to my left there's some ship model if that helps you finding me in case I miss you when you come around here :-P
[09:38] <wjp> I'm heading over to Brussels now; see you in about 1 1/2 to 2 hours
[09:38] <DrMcCoy> :)
[09:38] <LordHoto> and I have to say the public transport sucks :-P
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[09:39] <DrMcCoy> I couldn't say, I get driven around by car :P
[09:39] <LordHoto> it's not that they even tell the name of the halts in the tram....
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[09:39] <DrMcCoy> Heading out now
[09:39] <LordHoto> and I couldn't figure out what the heck this minute on the screens is going to say
[09:39] Action: wjp will go test the buses :-)
[09:39] <LordHoto> I see a lot of people coming out of one room
[09:40] <LordHoto> wjp: the metro had everything announced
[09:40] <LordHoto> but funnily it had "6" on the outside of line "2"
[09:40] <LordHoto> not sure why...
[09:42] <LordHoto> anyway bbl
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[10:23] <LordHoto> hm the speaker for the talk I wanted to attend doesn't show up, great :-P
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[10:24] <DrMcCoy> LordHoto: A legal talk yesterday (what goes into a binary) also got canceled because the speaker was stuck on the train
[10:24] <LordHoto> and now someone does photos in here!
[10:24] <LordHoto> bah!
[10:28] Action: DrMcCoy fluffs LordHoto
[10:31] <LordHoto> it's really annoying that there's no power outlets around here :-P
[10:31] <DrMcCoy> Yeah
[10:31] <DrMcCoy> Barely anywhere
[10:31] <DrMcCoy> We just had power in the GameDev room
[10:31] <DrMcCoy> But that nearly a first
[10:31] <LordHoto> and this battery sucking doesn't really help it :-P
[10:32] <DrMcCoy> You might find one (1) outlet sometimes near the wall
[10:32] <LordHoto> I think I'll head over to the K building for a talk now, don't think this guy will show up anylonger
[10:32] <DrMcCoy> Yeah, my laptop is 7 years old => sucky battery
[10:32] <LordHoto> anymore*
[10:32] <LordHoto> anyway, see you at the tricking talk then!
[10:33] <DrMcCoy> Yeah
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[12:02] <DrMcCoy> wjp: I'm sitting in H.1308
[12:02] <DrMcCoy> Second row
[12:02] <DrMcCoy> Don't know how long my laptop battery is going to hold
[12:03] <DrMcCoy> 30%
[12:03] <DrMcCoy> Hacker room was full
[12:03] <DrMcCoy> 20 minutes till the next talk
[12:06] <wjp> DrMcCoy: ah, third last row in same room here :-)
[12:06] <DrMcCoy> wjp: At the back...
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[14:35] <cousteau> damn .deb installer is only for ubuntu oneiric
[14:37] Action: cousteau in maverick yet
[14:37] <cousteau> ok, downloading and compiling
[14:41] <cousteau> ok, the source code is huuuge
[14:42] <cousteau> like 100 MB, while the .deb was only 7-8 MB...
[14:43] Action: cousteau is confused
[14:44] <wjp> a git repository has the full development history as well, if that's what you got
[14:45] <wjp> but our source packages do tend to be larger than the binary packages regardless
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[14:49] <cousteau> oh, I see
[14:50] <cousteau> I thought only the changes on this clone would be stored
[14:51] Action: cousteau compiling engines/saga...
[14:52] <Hkz> you're not redirecting build output on the irc channel, are you? ;-)
[14:52] <cousteau> hmm....
[14:52] <cousteau> /exec -o make
[15:03] <cousteau> ok, compiled. Now how was it for making the interface be the modern one?
[15:03] <wjp> isn't that the default if it can find scummmodern.zip in the theme path?
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[15:09] <cousteau> apparently it can't find it
[15:09] <cousteau> well, be back later, see you!
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[15:43] <wjp> I'm about to head back home
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[19:37] <tsoliman> I am completely failing at mutexes. I have a class with a mutex as a private member, in the class's constructor I do "_clickModeMutex = g_system->createMutex();" and in a specific method of the class I do "g_system->lockMutex(_clickModeMutex);" and it just freezes every time it tries to lock the mutex .. What am I doing wrong?
[19:37] <tsoliman> (and also I am doing "g_system->deleteMutex(_clickModeMutex);" in the destructor)
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[19:51] <somaen> sounds like the mutex is already locked to me.
[19:51] <somaen> (not that that would be helpfull in any way)
[19:52] <tsoliman> I figured it out
[19:52] <tsoliman> I was being an idiot
[19:52] <tsoliman> this is what comes out of coding for 12 hours
[19:52] <tsoliman> I was confusing _eventManager and _eventSource
[19:52] <tsoliman> it was of course segfaulting which is why I added the mutexes
[19:53] <tsoliman> I blame javaitis .. ClassCastException and similar in managed languages
[19:53] <tsoliman> but thanks for the help :)
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[20:11] <wjp> do you also unlock the mutex again? (Since you don't explicitly mention it)
[20:12] <wjp> oh, I missed the "figured it out" line, sorry
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[21:28] <CIA-23> Thierry Crozat master * r08a6acf / doc/cz/PrectiMe : Doc: Update Czech README from patch #3482817 - http://git.io/LvUfBA
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[22:13] <LordHoto> re
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[22:28] <tsoliman> Hi LordHoto
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[22:30] <tsoliman> I have some custom event work done that isn't going towards separating the events into different types .. it is in the same vein as LittleBoy's work in pull request #8
[22:31] <tsoliman> It is largely to help me understand the event model before I dive into the major refactoring and also to allow Maemo to have backend actions remappable via the keymapper
[22:32] <tsoliman> regarding the major refactoring though, I had some questions about the details of it.. would EventSource have to be split into 2 classes?
[22:35] <LordHoto> if you want to use EventSource for different source types, you would need to make either two classes or a template class
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[22:37] <LordHoto> frankly pull request #8 has some major problems, not sure whether we should really go for a subclassing/union approach at all
[22:37] <tsoliman> no I just meant the extra parameters piece ..
[22:38] <tsoliman> meaning a new event type : EVENT_CUSTOM_BACKEND along with a uint32 field that says what kind of custom event it is
[22:39] <tsoliman> (which a backend would use an enum to deal with)
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[22:40] <tsoliman> take a look at https://github.com/tsoliman/scummvm/commits/maemo-keymapper (and ignore the MAEMO commits if you like)
[22:42] <LordHoto> frankly, I don't think you should use custom code to notify the backend about these kind of events, but just make it an listener to events
[22:42] <tsoliman> that's what I thought too ..
[22:42] <tsoliman> (I rebased in a comment to that effect)
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[22:45] <tsoliman> My motivations with going with this approach and then scrapping it later (when the refactoring happens) is that I need maemo to have remappable backend actions.
[22:47] <LordHoto> I'm also not sure why you talked about mutexes in the event code earlier
[22:47] <LordHoto> ;-)
[22:48] <tsoliman> I was wrongly casting the event manager and not the event source to maemosdl-eventsource
[22:49] <LordHoto> that still doesn't explain why you use mutexes
[22:49] <tsoliman> I don't need to in the current code yes
[22:49] <LordHoto> in general I'm pretty against doing any event code in threads ;-)
[22:50] <tsoliman> I wasn't sure how the events were being handled and was suspecting the segfaults were due to multiple threads accessing the same stuff
[22:50] <LordHoto> what segfaults?
[22:50] <tsoliman> but then when I fixed the wrong cast it fixed everything and I forgot to take the mutexes out
[22:50] <LordHoto> aha OK
[22:51] <tsoliman> I was essentially calling toggleClickMode on the event manager :(
[22:51] <tsoliman> and javaitis prevented me from realizing there is no runtime checking of type casting
[22:51] <LordHoto> I am not sure why you need to do any casts in your code though
[22:51] <LordHoto> i.e. why you don't use a properly typed variable anyway
[22:52] <LordHoto> well C++ has runtime checking of type casting for some types, usually, but we don't enable that stuff ;-)
[22:53] <tsoliman> the variable I am using is defined in OSystem not in my subclass
[22:53] <LordHoto> well you can just add one local to your subclass
[22:53] <tsoliman> do I just redefine it with a different type?
[22:53] <LordHoto> and work on that
[22:53] <LordHoto> (and don't forget to initialize the member of the superclass too)
[22:53] <tsoliman> oh ok so 2 different variables then
[22:54] <tsoliman> (members rather)
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[23:18] <tsoliman> LordHoto: should BaseBackend itself be an event observer that common code registers? Should each port handle this matter separately?
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[23:23] <LordHoto> not sure right now
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[00:00] --- Mon Feb 6 2012