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[00:41] <CIA-27> strangerke * r47871 /scummvm/trunk/engines/gob/detection.cpp: Fascination - Add detection for EN Atari version
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[01:44] <StarG> where do i put irregulatities i might find?
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[01:52] <Strangerke> StarG: you mean, bugs ?
[01:53] <Strangerke> http://sourceforge.net/tracker/?group_id=37116&atid=418820
[01:54] <Strangerke> but you should only use it to declare bugs related to supported games
[01:54] <Strangerke> Good night guys !
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[02:00] <StarG> yups bugs
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[02:06] <StarG> boo i need a sf-account for bug reporting -.-
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[02:44] <lblume> Hi all
[02:46] <lblume> I've got a packaging question: for those games that are available on the ScummVM web site, what's the best place to install them? $PREFIX/share/scummvm/games?
[02:50] <StarG> i put it on on a /scumm/games folder on harddrive / sd card
[02:57] <lblume> Sorry, I should be more clear: I want to package them as part of OpenSolaris, to have them installed and available for all users. I'm looking for a place they'd be automatically picked up by the program.
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[03:14] <StarG> as far as i know (and im not that knowledgable) the scummrc holds information about installed games... you would need to agree on a common location to hold them and also possibly find a way to add newly installed games to the scummrc (optional, usually beeing done by the scummvm main executable in the menu)
[03:17] <lblume> There is a global scummrc?
[03:17] <StarG> not that i know of...
[03:17] <StarG> well yes...
[03:18] <StarG> it probably uses multiple search paths starting with the scummvm app directory
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[03:21] <lblume> Hmmm, I see nothing about it... I'll have to do trial and error, I guess :-) or go bother the developers to get more info....
[03:31] <Ceriand|desktop> lblume: Fingolfin or _sev might know
[03:33] <Ceriand|desktop> lblume: http://wiki.scummvm.org/index.php/User_Manual/Configuring_ScummVM#Using_the_configuration_file_to_configure_ScummVM
[03:36] <lblume> That concurs there's no automatic way to do.
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[08:07] <johndoe123> hi all
[08:08] <DrMcCoy> johndoe123: Hej hej
[08:13] <CIA-27> megath * r47872 /scummvm/trunk/engines/teenagent/ (scene.cpp scene.h): added fading in certain areas (bush in forest)
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[09:15] <[md5]> good morning
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[09:29] <m_kiewitz> hi there
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[10:05] <Strangerke> hi guys
[10:15] <dreammaster> G'day
[10:25] <DrMcCoy> Is there a way to call the GMM's load game dialog from engine code?
[10:28] <dreammaster> Well, in the Cruise engine I manually instantiate the GUI SaveLoadChooser class to get the functionality of the GMM
[10:29] <DrMcCoy> Hmm
[10:29] <DrMcCoy> No easier way? :P
[10:30] <dreammaster> Not that I'm aware of. But considering that I myself pinched the code from one of the other engines, I forget which, it's probably something that should be made commonly accessible
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[10:30] <DrMcCoy> :P
[10:38] <dreammaster> The code for using it isn't too complicated, but I can't help but think there should be a calling variation that uses default labels. It would certainly make any eventual translation project easier if the strings for "Load game" and "Save game" were in a central place, rather than in each engine.
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[10:56] <Strangerke> hi Hkz :)
[10:56] <Hkz> hi Strangerke!
[10:57] <dreammaster> G'day
[10:58] <Hkz> hi dreammaster
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[11:42] <cizra> Hi
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[11:43] <dreammaster> G'day
[11:43] <cizra> Using latest Subversion nightly deb downloaded from website. If health runs out in Gobliiins, I get stuck in a unimplemented opcode loop.
[11:43] <cizra> WARNING: unimplemented opcodeGob: 39 [0x27]!
[11:43] <cizra> WARNING: Inter_v1::o1_callSub(): Offset 0 points into the header. Skipping call!
[11:43] <cizra> -- lots of those
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[11:46] Action: wjp pokes DrMcCoy. (See gob issue above)
[11:54] <DrMcCoy> cizra: What Gobliiins version is that?
[11:56] <DrMcCoy> cizra: And when does it happen?
[11:58] <DrMcCoy> cizra: But in principle, if you didn't anything obviously wrong, there's sadly nothing I can do there without having that version myself. None of the versions I know of have that opcode
[12:01] <DrMcCoy> cizra: Also, maybe it's a strange case of broken datafiles (happens more often than you'd think). Try recopying from your original media
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[12:16] <cizra> DrMcCoy: Hmmmm. The Gobliiins I'm using is downloaded from Abandonia. Let me try to reproduce.
[12:17] <cizra> *nod* Happened this time as well.
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[12:17] <cizra> Do you want me to upload my version somewhere?
[12:18] <cizra> Or give you the Abandonia link?
[12:18] <Hkz> urgh.
[12:18] <cizra> http://www.abandonia.com/en/downloadgame/18
[12:18] <Hkz> cizra, that's illegal
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[12:18] <cizra> Hkz: Doesn't it depend on jurisdiction?
[12:19] <Hkz> cizra, it depends on the fact that you won't get help for games you did not buy
[12:19] <cizra> Oh.
[12:19] <cizra> Okay (=
[12:19] <cizra> I thought I was giving you help in the form of a bug report. Must have been mistaken.
[12:20] <Hkz> trying to support illegally obtained games does more harm than good
[12:21] <Hkz> legal issues aside, how does the developer know that the game datafiles have not been tampered?
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[12:22] <cizra> Good point
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[12:24] <Hkz> cizra, and apart from that, a hint of support for illegal copies might give lawyers a good weapon if some company decides to harm the project
[12:24] <CIA-27> m_kiewitz * r47873 /scummvm/trunk/engines/sci/graphics/ (view.cpp view.h): SCI: fix support for cels that are larger than 64k (sierra logo animation in sq6)
[12:26] <cizra> Oh yuck. My teeth hurt every time I think of lawyers.
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[12:30] <CIA-27> m_kiewitz * r47874 /scummvm/trunk/engines/sci/engine/ (selector.cpp vm.h): SCI: adding support for resX, resY selectors for sci32
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[12:36] <CIA-27> m_kiewitz * r47875 /scummvm/trunk/engines/sci/graphics/ (frameout.cpp frameout.h gui32.cpp): SCI: support for resX, resY inside frameout
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[12:56] <m_kiewitz> hi [md5]
[13:02] <[md5]> hi again m_kiewitz
[13:02] <[md5]> been away installing new programs...
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[13:52] <Echidna> scummvm supports sci games now?
[13:54] <Strangerke> Echidna: Still under development... No official support.
[13:55] <Echidna> well nice still
[13:56] <[md5]> a lot of SCI0-SCI11 games should be playable. SCI2-SCI2.1 games are still lacking a lot of things. SCI3 games are completely unsupported
[13:57] <[md5]> but as Strangerke, it's still under (heavy) development
[13:57] <[md5]> as Strangerke said *
[13:58] <[md5]> ref: http://wiki.scummvm.org/index.php/Sierra_Game_Versions#SCI_Games
[13:58] <Strangerke> See you later guys
[13:58] <[md5]> cu
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[14:37] Action: m_kiewitz summons clone
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[14:56] <m_kiewitz> it worked :P
[14:56] <clone2727> yay! :)
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[15:14] <[md5]> what what what? :P
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[15:24] <peres> hello
[15:24] <LordHoto> hi
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[16:36] <CIA-27> m_kiewitz * r47876 /scummvm/trunk/engines/sci/engine/ (selector.cpp vm.h): SCI: adding selectors bottom and right
[16:42] <CIA-27> m_kiewitz * r47877 /scummvm/trunk/engines/sci/graphics/frameout.cpp: SCI: added clipping inside frameout (fixes torin)
[16:44] <CIA-27> m_kiewitz * r47878 /scummvm/trunk/engines/sci/graphics/frameout.cpp: SCI: also adjusting bottom/right coordinate of plane rect
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[17:41] <m_kiewitz> new fallout teaser yay http://fallout.bethsoft.com/eng/home/teaser.php
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[18:22] <Strangerke> hi guys
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[18:24] <CIA-27> m_kiewitz * r47879 /scummvm/trunk/engines/sci/engine/ (selector.cpp vm.h): SCI: adding back selector for sci32
[18:27] <CIA-27> m_kiewitz * r47880 /scummvm/trunk/engines/sci/ (8 files in 2 dirs): SCI: adding GfxPaint32 class, adding back support for planes, minor change in GfxPaint16 (using #def instead of fixed value)
[18:30] <DrMcCoy> m_kiewitz: Does GfxPaint32 add support for hires gfx in GK1 win? :P
[18:30] <m_kiewitz> no
[18:30] <m_kiewitz> it just adds a simple fillrect for sci32 :P
[18:30] <m_kiewitz> i have not found any direct change call or resource wise to detect hires content
[18:31] <m_kiewitz> it may be hardcoded into the interpreter
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[18:31] <m_kiewitz> r47880 actually colors windows like the one showing the sierra credits in gk1 or skip window of lsl6
[18:32] <DrMcCoy> :P



[18:42] <DrMcCoy> :(
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[18:54] <StarG_> could solve the cannot save problem without having to post a bug report (whould be embarassing though)
[18:54] <StarG_> i at some time moved the scumm folder to some else place and simply forgot to adjust save directoy in the options
[18:55] <StarG_> maybe scumm could check for the presence of its save folder at startup... and notify if not present
[18:58] <StarG_> (this would apply to games actually too they just fail silently when trying to run them)

[18:59] <StarG_> on the other hand i might just patch it in myselves... will this be added to if succeed?
[19:00] <LordHoto> actually I thought games at least notify you on stderr about that (of course that's not in the GUI ;-)
[19:00] <StarG_> let me check this
[19:00] <LordHoto> anyway if your implementation is clean I see no reason that it would be rejected
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[19:04] <StarG_> fine.. where is the scummrc on win hosts o.o
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[19:04] <StarG_> i need to cripple my config manually
[19:05] <LordHoto> should be mentioned in the section "8.0) Configuration file" of the README
[19:06] <StarG_> thanks
[19:17] <CIA-27> m_kiewitz * r47881 /scummvm/trunk/engines/sci/graphics/paint32.h: SCI: fixing header of paint32
[19:18] <clone2727> m_kiewitz: Could you move the paint32.o object in module.mk to under the ENABLE_SCI32 part?
[19:19] <StarG_> i finally found it in %WINDIR% although it should be in profiles
[19:19] <StarG_> could it be because it used to have an ancient version first (like 0.5.x) and then just replaced versions after time
[19:20] <m_kiewitz> clone2727: sure
[19:21] <CIA-27> m_kiewitz * r47882 /scummvm/trunk/engines/sci/module.mk: SCI: moving paint32.o around...
[19:23] <clone2727> m_kiewitz: Thanks
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[19:24] <m_kiewitz> clone2727: didnt notice that there was a separate sci32 section
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[19:41] <LordHoto> StarG_: that's explained in the README too ;-)
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[19:42] Action: StarG_ blushes
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[19:47] <StarG_> doing a full svn checkout... i guess i can dump the google soc branches
[19:52] <CIA-27> m_kiewitz * r47883 /scummvm/trunk/engines/sci/ (13 files in 3 dirs):
[19:52] <CIA-27> SCI: adding GfxPaint class, implementing kernelDrawPicture for GfxPaint16 and
[19:52] <CIA-27> GfxPaint32, using those classes directly when drawing pictures instead of
[19:52] <CIA-27> SciGui/32. Making draw_pic command work in sci32 that way, using _gfxPaint16 for
[19:52] <CIA-27> kDrawPic because that command is sci16 exclusive
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[19:54] <StarG_> a full svn checkout isnt going to beat it.. it easily busts my quota
[19:55] <StarG_> is it allocating more space than even the linux kernel ? im starting to get scared o.o
[20:03] <CIA-27> m_kiewitz * r47884 /scummvm/trunk/engines/sci/ (graphics/gui.cpp graphics/gui32.cpp sci.cpp): SCI: cleaning up deleting of graphic objects
[20:03] <StarG_> fetching 1.0.0 branch now directly...
[20:04] <StarG_> df
[20:04] <LordHoto> if you plan to contribute any patches you should fetch trunk though
[20:06] <StarG_> thanks for pointing out.. will do
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[20:29] <StarG_> wow the make process looks like a bit of the kernel now :)
[20:29] <StarG_> very nice indeed
[20:32] <CIA-27> m_kiewitz * r47885 /scummvm/trunk/engines/sci/ (10 files in 3 dirs): SCI: putting kDrawCel info GfxPaint class, debug is using GfxPaint class as well for drawing cels
[20:34] <DJWillis> Hi StarG_
[20:34] <StarG_> hey DJW :)
[20:35] <StarG_> whats up...
[20:35] Action: DJWillis has actually found something like a few hours to look at ScummVM code again :)
[20:36] <StarG_> wonderful idea... i thought the specific launcher dialog could get a tweak for small screened devices
[20:37] <StarG_> most of them have no or little keyboard support so i guess the search dialog isnt needed or helpful but wasted precious space
[20:37] <StarG_> wastes*
[20:37] <Hkz> StarG_, there is a virtual keyboard
[20:37] <DJWillis> StarG_: good plan :), don't forget the virtual keyboard works in them however (I use search and mass add for example on both the GP2X and Wiz).
[20:38] <StarG_> Hkz> yes i know and it works well ... acceptable
[20:38] <StarG_> i never could stack multiple keypresses... its mostly back to the last one in list
[20:39] <StarG_> not the point ... usually you have little space and the search field eats more space than it helps...
[20:39] <StarG_> but as DJW just pointed out its specific to taste
[20:39] <DJWillis> StarG_: the keyboard forms an event stack and spits them all out at once when closed back into the main code, yep, not ideal for some things, great for others.
[20:40] <StarG_> maybe a delay between spitouts would be lovely <3
[20:41] <StarG_> mockup code follows:
[20:41] <StarG_> inject("h"), delayedinject(50,"e"), delayedinject(100,"l"), delayedinject(150,"p"),
[20:41] <DJWillis> StarG_: yep, the whole thing needs more work, it was a GSoC project from a few years back that never got totally finished off and the code was cleaned up and got into some sort of fair shape then commited, it nevery really got the 2nd wind of development it deserves.
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[20:42] <DJWillis> StarG_: I think it's easy to get the idea, take a look at the code to see some of the shortcommings that make that a tad fun (and to make it more interesting not all engines deal with the event stack in the same way).
[20:46] <StarG_> well i had the basic idea that it works somewhat well so no objections
[20:47] <StarG_> just looking a tiny bit otherwise direction, i found that my pc based scumm was in actual bad shape... i recently moved directories
[20:47] <CIA-27> m_kiewitz * r47887 /scummvm/trunk/engines/sci/ (6 files in 2 dirs): SCI: putting most kGraph functions into GfxPaint16
[20:47] <StarG_> and the savegame directory was pointing to a bad path and the game engines itself had to handle that and it was quite confusing
[20:48] <CIA-27> Hkz * r47886 /scummvm/trunk/backends/platform/n64/ (Makefile osys_n64_base.cpp): N64: remove some unused code
[20:48] <StarG_> so my best guess would be to have a sanitory reminder if bad paths are set when the launcher starts up
[20:49] <StarG_> i'd love to have a custom event for that... so im reading sources now
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[21:12] <CIA-27> m_kiewitz * r47888 /scummvm/trunk/engines/sci/ (6 files in 3 dirs): SCI: making pathfinding debug support also work in sci32 (though it just shows the path for 2.5 seconds there)
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[21:22] <CIA-27> m_kiewitz * r47889 /scummvm/trunk/engines/sci/ (5 files in 2 dirs): SCI: kPicNotValid now uses GfxScreen directly and not SciGui/32
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[21:34] <CIA-27> m_kiewitz * r47890 /scummvm/trunk/engines/sci/graphics/ (8 files): SCI: renaming Transitions to GfxTransitions
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[22:34] <syke> howdy
[22:34] <syke> any good qfg1ega reports from howardazathoth?
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[22:37] <m_kiewitz> syke: nothing yet
[22:38] <syke> m_kiewitz: how are things going?
[22:38] <m_kiewitz> syke: got a little further in sci32 today
[22:38] <m_kiewitz> syke: still no idea how priority of pictures is handled
[22:47] <CIA-27> m_kiewitz * r47891 /scummvm/trunk/engines/sci/graphics/ (14 files): SCI: renaming class View to GfxView
[22:49] <syke> I'm still seeing a bunch of valgrind warnings when the last dialogue in KQ5 CD's about box is displayed: http://pastie.org/808379
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[22:50] <syke> looks like a combination of a kString and Font problem
[22:51] <clone2727> syke: kString isn't used by SCI1
[22:51] <m_kiewitz> syke: how is the uninitialized font error possible?
[22:51] <m_kiewitz> boundary checking is implemented
[22:52] Action: syke shrugs
[22:52] <m_kiewitz> i mean the one getCharWidth
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[22:53] <ScummBot> Port build status changed with r47891: Failure: trunk-gp2x, trunk-osx_intel, trunk-lenny, trunk-motomagx, trunk-osx_ppc, trunk-mingw-w32, trunk-dc, trunk-wii, trunk-mingw-w64, trunk-wince, trunk-lenny-x86_64, trunk-psp, trunk-motoezx, trunk-iphone. http://buildbot.scummvm.org/
[22:54] <syke> if chr or _chars[chr] is uninitialized
[22:54] <syke> let me turn on track origins
[22:57] <m_kiewitz> woops
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[22:58] <syke> btw, this shows up visually as the line of text under the phone number is corrupted
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[23:00] <m_kiewitz> _chars[chr] cant be uninitialized cause of the boundary check
[23:00] <CIA-27> m_kiewitz * r47892 /scummvm/trunk/engines/sci/graphics/paint16.h: SCI: fix build paint16.h change
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[23:05] <syke> here's the updated valgrind output
[23:06] <syke> interesting: the first warning is when I cycle through the about boxes using the enter ley
[23:06] <syke> key
[23:06] <syke> the rest of the warnings are from when I do it by clicking the mouse
[23:08] <m_kiewitz> syke: where is it?
[23:09] <syke> control panel -> sierra logo -> about kq5
[23:09] <m_kiewitz> no i mean where is the valgrind output?
[23:09] <syke> http://pastie.org/808379
[23:09] <StarG_> mmh whats the cmdline option for plain x11 output?
[23:10] <StarG_> or i guess sdl but not over fbdev but x11
[23:10] <LordHoto> well you need to setup SDL for that though
[23:10] <LordHoto> ScummVM just uses SDL
[23:11] <StarG_> uhm... excuse me how ?
[23:11] <LordHoto> no idea
[23:11] <LordHoto> there might be some env var to tell SDL which output to use
[23:11] <StarG_> that might be true
[23:11] <LordHoto> guess you should check out on www.libsdl.org
[23:12] <ScummBot> Port build status changed with r47892: Success: trunk-gp2x, trunk-osx_intel, trunk-lenny, trunk-motomagx, trunk-osx_ppc, trunk-mingw-w32, trunk-dc, trunk-wii, trunk-mingw-w64, trunk-wince, trunk-lenny-x86_64, trunk-psp, trunk-motoezx, trunk-iphone. Nice work, all ports built fine now. http://buildbot.scummvm.org/
[23:12] <m_kiewitz> syke: will check this tomorrow
[23:12] <m_kiewitz> g2g bye
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[23:12] <StarG_> You can set the environment variable "SDL_VIDEODRIVER" to the name of the driver you want to use. :)
[23:13] <StarG_> x11 is default i wonder why it prefered fbdev
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[23:46] <CIA-27> thebluegr * r47893 /scummvm/trunk/engines/sci/ (5 files in 2 dirs): Moved the PalVary code inside the GfxPalette class
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[23:59] <StarG_> could run scumm on my remote machine
[23:59] <StarG_> i just used xforwarding support by ssh client+server
[00:00] --- Fri Feb 5 2010