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[00:25] Action: nutron is sad the discussion is over :(
[00:25] <syke> what discussion?
[00:26] <nutron> Anyway, although I promised not to. I ended up playing through SQ2, and yep it still works, no regressions. Though tbh, I used 1.4.0 and master :/ which means _hit for 1.4.1
[00:26] <nutron> The one you were having with fuzzie.
[00:27] <nutron> You asked me about sq1 earlier. There was no EGA SCI version, AGI only. VGA == SCI ... or am I wrong?
[00:28] <syke> nutron: are you playing on linux, perchance?
[00:28] <nutron> syke: indeed I am
[00:29] <syke> nutron: it would be very interesting to do a playthrough under valgrind
[00:29] <nutron> :o heh
[00:29] <syke> seriously
[00:29] Action: nutron wonders how much ex-lax that would take
[00:29] <syke> I'm pretty sure there was an EGA version of the SQ1 remake, btw
[00:30] <nutron> syke: yeah? Hmm, I don't have it as an option on my disk. Although we can both agree that Wikipedia is always right. Therefore, that makes you wrong =)
[00:31] <nutron> Want me to valgrind sq2? I started sq3 this morning.
[00:31] <syke> http://home.comcast.net/~ervind/sqscreens.html
[00:32] <nutron> Bah!
[00:32] <syke> as my grandfather used to say, "don't try to snow the snow man" ;)
[00:32] Action: nutron refuses to accept your reality and replace it with his own.
[00:32] <syke> it would be useful to beat an AGI and SCI game under valgrind
[00:33] <nutron> heh
[00:33] <syke> so, SQ2 is good
[00:33] <tsoliman> all I remember from sq2 is the "maze"
[00:33] <syke> it'll be easier with valgrind slowing things down a bit ;)
[00:33] <syke> you'll want to do
[00:33] <nutron> mmkay, I'll start that tomorrow when I get tired of "porting" the forums
[00:34] <syke> valgrind --trace-children=yes --track-origins=yes ./scummvm
[00:34] Action: nutron writes that down
[00:34] <syke> --leak-check=full might also be useful
[00:37] <nutron> I lied, I emailed myself. Who needs pens and paper?
[00:37] <nutron> tsoliman: the crappy part is having to go through it twice...
[00:37] <tsoliman> let me put it this way: I never replayed sq2
[00:37] <nutron> Uhh, one of the guys just pwned my connection by setting a winbloze machiene to my ip... wtf.
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[00:42] <syke> sq2 was amusing, but had too many fiddly parts
[00:42] <syke> the vines/tentacles maze, mainly
[00:42] <syke> thankfully, SQ3 and SQ4 were awesome as far as being funny on multiple levels and good puzzle/story design
[00:43] <nutron> I have a lot of the other games on the compatibility list.. or are agi and sci in need of scrutiny?
[00:44] <syke> er, I'm not trying to influence your testing priority
[00:45] <nutron> not at all, I might as well test while attemting to maintain my sanity.
[00:46] <syke> just saying SQ2 wasn't the best one
[00:46] <syke> hehe
[00:46] <syke> testing any game/engine under valgrind is good
[00:46] <nutron> I was just playing for the sake of playing. Life sucks and I need a distraction =) (quitting smoking, 16 hour workdays, idiot employees, idiot tenants etc)
[00:46] <syke> I remember when I would do that with SoMI2 and find bugs ludde had no idea about
[00:48] <nutron> Heh, indeed. Forums are priority, but when I get the urge to playthrough, I'll valgrind 'er.
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[00:49] <nutron> It's so quiet here when Europe is sleeping.
[00:51] <nutron> Looks like they're gonna want $10.00 each for 7th guest and 11th hour on gog. Oh well another two to add to my GOGMIX!
[00:52] <tsoliman> I never actually played the 11th hour. Is it any good?
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[01:07] <CIA-23> Tarek Soliman master * r718e106 / common/events.h : COMMON: Fix comment typo - http://git.io/ygfdWg
[01:07] <CIA-23> Tarek Soliman master * ra488556 / (backends/keymapper/keymapper.cpp base/main.cpp): KEYMAPPER: Handle EVENT_MAINMENU directly - http://git.io/MdOkmg
[01:07] <CIA-23> Tarek Soliman master * r70d94bd / backends/keymapper/action.h :
[01:07] <CIA-23> KEYMAPPER: Allow simple events to be added to an Action
[01:07] <CIA-23> This also simplifies the Action code a little bit - http://git.io/eVGMxQ
[01:08] <tsoliman> is CIA-23 just showing commits in some random order?
[01:12] <nutron> Never played 11th hour either. Oh right, not supported in scummvm.
[01:12] Action: nutron scratches that one off the list.
[01:15] <tsoliman> I have it now (got it from a thrift store for $3) but never had it growing up (only had 7th guest as a kid)
[01:16] <tsoliman> I just hope the 11th hour isn't all soup-can-puzzle level of difficulty :)
[01:17] <tsoliman> did anyone actually solve the soup can puzzle on their own?
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[01:29] <nutron> I remember getting to the underground part with the ghost lady all on my own. That's the last sequence I remember. Is the soup can puzzle before that?
[01:29] <nutron> If so, I did it on my own =)
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[08:50] <Strangerke> hi guys
[08:51] <fuzzie> morning
[08:52] <wjp> hello
[08:54] <wjp> I came to the annoying realization last night that it's simply not possible to do alpha-on-alpha rendering correctly because you don't have enough information
[08:54] <fuzzie> heh :)
[08:54] <wjp> specifically, if an alpha value for the background is due to the entire pixel being partially transparent, or due to part of the pixel being entirely transparent, and part entirely opaque
[08:54] <fuzzie> i.e. the 'alpha background' case vs the 'blending multiple alpha elements together' case?
[08:55] <fuzzie> *nod*
[08:55] <wjp> I doubt there'll be a real problem in our situation, though
[08:55] <wjp> but it's annoying when there's no theoretically correct thing to do :-)
[08:56] <wjp> we just have to avoid drawing things too close to dialog borders, basically
[08:56] <wjp> or not mind some colour bleeding there
[08:57] <fuzzie> well, from my perspective, I think one possibility is far less ugly than the other :-)
[08:57] <wjp> I agree
[08:58] <Jon_God> any update on the neverhood?
[08:58] <Jon_God> :P
[08:58] <wjp> I don't even know what that is
[08:59] <Jon_God> A game that was rumored to be in engine development within scummvm by an anonymous dev
[08:59] <fuzzie> that's a good question
[09:00] <fuzzie> Alas, Blaizer's last commit to the perl one seems to be changing the project status to haitus.
[09:02] <Jon_God> well be back
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[09:03] <DrMcCoy> Okay, I'm about to head out to the FOSDEM. If anyone is there, seek me out. I'll be wearing the ScummVM tshirt, in the hopes that it's maybe a bit distinct...
[09:04] <fuzzie> have a good journey :)
[09:05] <ST> You know.... after 2 odd years, that's the first time 'journey' has given me a false highlight...
[09:05] <DrMcCoy> lol
[09:05] <wjp> ah, yes, fosdem
[09:05] <DrMcCoy> fuzzie: Thanks :). I hope the snow doesn't pose any problems
[09:05] <wjp> see you there :-)
[09:06] <DrMcCoy> :)
[09:06] Action: wjp should print a schedule and map before forgetting
[09:06] <Strangerke> wjp: for info: johndoe started an engine for neverhood, and reverse half (or so?) of the hardcoded logic
[09:06] <DrMcCoy> I marked all talks I want to see in the schedule in green. Now the whole schedule is green :P
[09:06] <Strangerke> wjp: then lost interest and switch to something else :P
[09:07] <wjp> aha, so the anonymous scummvm dev was johndoe? *grin* :-)
[09:09] <Strangerke> :)
[09:12] Action: wjp hmmms at the schedule
[09:12] <fuzzie> I think 'anonymous scummvm dev writing an engine for X' is always johndoe
[09:13] <Strangerke> Well, we had one or two exceptions...
[09:13] <Strangerke> ;)
[09:14] <fuzzie> did we, did we really.
[09:14] <wjp> "How to trick a developer into a designer?" sounds like an interesting talk. I should go there and make notes. *cough* ;-)
[09:15] <wjp> s/into/into being/
[09:18] <Strangerke> fuzzie: SylvainTV was one of those
[09:19] <Strangerke> He came out of the blue with an engine for toonstruck...
[09:19] <fuzzie> yes, but they weren't 'anonymous scummvm dev'
[09:19] <Strangerke> ha yes, right
[09:19] <Strangerke> but we know the name of johndoe, so... is he really anonymous?
[09:20] <fuzzie> it was 'join #scummvm, complain about toonstruck disassembly' :)
[09:20] <fuzzie> while johndoe tends to be mentioned like 'oh, yes, there is a member of the team working on X' :p
[09:21] <Strangerke> like in 'oh yes, there is fuzzie working on Voyeur' ?
[09:22] <Strangerke> Ha no, that's only in my dreams :P
[09:23] <fuzzie> it has full debug info, so I am sticking to my theory that you can automate it
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[10:46] <waltervn> morning
[10:46] <dreammaster> G'day
[10:52] <James|GlideM> ST, hello :)
[10:52] <ST> hi :)
[10:53] <James|GlideM> Do you use Windows?
[10:53] <ST> Yea
[10:53] <James|GlideM> Phew... OK await a PM :)
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[11:31] <CIA-23> Alyssa Milburn master * r4763b2c / (3 files):
[11:31] <CIA-23> ANDROID: Add faked input delay.
[11:31] <CIA-23> This adds an artificial delay for mouse up events to make engines
[11:31] <CIA-23> like Gob work, similar to the iPhone fix in b3062b5e. - http://git.io/PxbKyw
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[11:33] <Strangerke> fuzzie: Nice :)
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[11:33] <Strangerke> Humpf :(
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[11:35] <fuzzie> Oh boy, the train planner site fell over.
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[12:20] <LordHoto> DrMcCoy will wear a ScummVM T-Shirt? that should be easy to spot :-P
[12:21] <wjp> especially since it's clearly t-shirt weather outside :-)
[12:22] <LordHoto> yup
[12:22] <LordHoto> that said I actually saw someone wearing a t-shirt outside today

[12:23] <fuzzie> no large layers of snow there?
[12:24] <LordHoto> nope
[12:24] <LordHoto> no snow at all
[12:24] <wjp> oh look, SCI games on sale at GOG
[12:25] <fuzzie> but still no QfG
[12:26] <wjp> yup :/
[12:26] <LordHoto> they didn't want to share the glory
[12:27] <fuzzie> I guess maybe I should sit somewhere warm and play through the Gob games now that they work on the tablet.
[12:27] Action: wjp pats his QfG anthology CD
[12:28] <wjp> the longbow/camelot/laura bow games would be nice too
[12:32] <LordHoto> LEC games on gog would be nice too... but maybe I'm a bit too far off reality right now
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[12:50] <Strangerke> LordHoto: not a ScummVM T-Shirt, a GSOC T-Shirt
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[12:51] <Strangerke> I'll wear a T-Shirt too, btw
[12:51] <Strangerke> wjp: What's wrong with the weather?
[12:51] <Strangerke> The sun is almost visible...
[12:52] <LordHoto> Strangerke: he said scummvm though
[12:52] <LordHoto> [09:03] <DrMcCoy> Okay, I'm about to head out to the FOSDEM. If anyone is there, seek me out. I'll be wearing the ScummVM tshirt, in the hopes that it's maybe a bit distinct...
[12:52] <LordHoto> doesn't say anything about GSoC
[12:52] <Strangerke> LordHoto: Well, he told me 3 times in two days 'GSoC 2010'
[12:53] <Strangerke> Bah anyway, he'll be the only bear around :P
[12:53] <Strangerke> So whatever his TShirt, I4ll find him
[12:54] <LordHoto> I'll try to look out for a ScummVM or GSoC t-shirt on sunday then :-P
[12:55] <wjp> ooh, snow
[12:55] <LordHoto> just sun over here
[12:55] <LordHoto> and now I'm off, bbl
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[13:04] <madmoose> Wouldn't it be easier to recognize DrMcCoy on the lederhosen than the t-shirt?
[13:13] <Strangerke> madmoose: Hum.... :)
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[15:16] <LordHoto> waltervn!
[15:16] <waltervn> sorry for the disconnects... I was toying with my router and forgot I was logged in here
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[15:31] <Strangerke> Yeuk, Brussels is blocked by the snow
[15:33] <Hkz> Strangerke, Ferrara too, just got back and driving around is hell :P
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[15:34] <Strangerke> well, here all cars are blocked
[15:34] <Strangerke> And DrMcCoy will be there in a couple of hours or so
[15:45] <LordHoto> he'll have much fun probably!
[15:54] <Strangerke> Most likely :)
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[16:13] <LunaVorax_> Hey everyone!
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[16:14] <LunaVorax_> Should ScummVM make a news about the current GOG promotion?
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[16:19] <Strangerke> ...
[16:19] <LordHoto> :-)
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[16:32] <LordHoto> can anyone remember whether we ever had highlighting on the checkbox texts when hovering over them?
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[18:00] <madmoose> norbert
[18:01] <WooShell> detlef
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[18:10] <CIA-23> Johannes Schickel master * r8b172f0 / gui/ThemeEngine.cpp :
[18:10] <CIA-23> GUI: Put bitmap items in the on-screen draw queue when doing buffering.
[18:10] <CIA-23> This fixes bug #3482461 "GUI: X image on clear buttons might be vanishing".
[18:10] <CIA-23> I am afraid I can't really tell why this fixes the bug though.
[18:10] <CIA-23> This is a backport of a small part of MaximRussia's changes to the queueing
[18:10] <CIA-23> code. So thanks to him for this fix. - http://git.io/MmTw7w
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[23:35] <DrMcCoy> LordHoto: Yeah
[23:36] <DrMcCoy> fuzzie: :)))
[23:37] <DrMcCoy> LordHoto: I am wearing the GSoC tshirt right now, will wear the ScummVM tshirt for the conference
[23:37] <droid2727> DrMcCoy!
[23:37] <DrMcCoy> droid2727!
[23:37] <DrMcCoy> droid2727: I'm in a hotel in Belgium!
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[23:38] <droid2727> how was the traffic?
[23:38] <-- kettuz left irc: Quit: Leaving
[23:38] <DrMcCoy> droid2727: Bleh
[23:41] <SylvainTV> and teh snow :p
[23:44] <DrMcCoy> SylvainTV: You should come too!
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[00:00] --- Sat Feb 4 2012