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[00:02] <CIA-27> strangerke * r47826 /scummvm/trunk/engines/gob/sound/adlib.cpp: Fascination - Fix one wrong wait time
[00:04] <CIA-27> strangerke * r47827 /scummvm/trunk/engines/gob/inter_fascin.cpp: Fascination - Add a define to enable/disable MDY player, as it currently generates more warnings than sounds
[00:08] <CIA-27> strangerke * r47828 /scummvm/trunk/engines/gob/ (draw.cpp draw.h hotspots.cpp): Fascination - Add a window specific function, modify checkmouse() function in order to use it (without breaking the other games). Windows are no longer "transparent"
[00:14] <CIA-27> strangerke * r47829 /scummvm/trunk/engines/gob/hotspots.cpp: Fascination - comment calls to getWindow() in checkMouse(). I think getWindow() is wrong, and to be replaced with my new check. The first window reacts !
[00:16] <Strangerke> MOUWHAHAHAHAHA ! I completed the first level !
[00:22] <hashier> Strangerke: you are "prelling" ... what ever the english word is (:
[00:22] <Strangerke> prelling ?
[00:22] <clone2727> hashier: You lost me too :P
[00:23] <hashier> http://en.wikipedia.org/wiki/Switch#Contact_bounce
[00:23] <hashier> The German word is "prellen"
[00:23] <Strangerke> I now in the 3rd screen :)
[00:23] <Strangerke> \o/
[00:24] <hashier> wait... that's not what I meant ):
[00:24] <hashier> DrMcCoy: whats "prellen" in english?
[00:24] <Strangerke> speaking alone ?
[00:24] <hashier> the evil thing Strangerke always does
[00:24] <Strangerke> yeah.
[00:24] <hashier> Strangerke: see! you did it again!
[00:24] <Strangerke> hashier: oh you mean "breaking DrMcCoy's code" ? Yeah, absolutely
[00:25] <Strangerke> (or is it planking ?)
[00:25] <hashier> the space before the "?"! looks disgusting
[00:26] <hashier> Strangerke: Which game are you playing?
[00:26] <Strangerke> hashier: Just for the experience: try a french word
[00:26] <Strangerke> (I know, it's MS *and* french)
[00:27] <Strangerke> it automatically adds a space before '!', '?' and ':'
[00:27] <hashier> Strangerke: I have had French in school for a few years... It was a hard way but I forget everything after hard work... Thank Eris
[00:27] <Strangerke> hashier: I'm PLAYING fascination. Can you imagine that ?
[00:27] <hashier> But we're talking English, not French (:
[00:27] <Strangerke> hashier: Please give a massive tittie twister to DrMcCoy do he wakes up :)
[00:28] <hashier> Strangerke: I'd love to, but I'm at my parents house, sorry.
[00:28] <Strangerke> So ?
[00:28] <Strangerke> :D
[00:28] <hashier> So he's not in reach
[00:30] <Strangerke> ;)
[00:33] <hashier> Are you sure the code is still ok for DrMcCoy.
[00:33] <hashier> Or is he going to kill you now? (:
[00:33] Action: Strangerke tosses a coin
[00:33] <Strangerke> ;)
[00:33] <hashier> DrMcCoy: Strangerke changed all your code
[00:34] <Strangerke> And I even put in the commit message that his function was wrong
[00:34] <Strangerke> can you imagine that ;)
[00:35] <hashier> You're a brave man
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[00:35] <Strangerke> I would call that stupidity ;)
[00:35] <Strangerke> But thanks ;)
[00:36] <hashier> Have you already written you last will and testament
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[00:36] Action: Strangerke dances as he enters the 5th screen
[00:49] <Strangerke> Hum, blocked in the 7th screen... Good :)
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[01:20] <CIA-27> strangerke * r47830 /scummvm/trunk/engines/gob/ (draw.cpp draw.h game.cpp): Fascination - Fix screen transition
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[02:01] <CIA-27> fingolfin * r47831 /scummvm/trunk/engines/sci/ (console.cpp console.h): SCI: Renamed Console::_vm to _engine
[02:02] <CIA-27> fingolfin * r47832 /scummvm/trunk/engines/sci/engine/ (state.h vm.cpp): SCI: Rearrange members of class EngineState
[02:02] <CIA-27> fingolfin * r47833 /scummvm/trunk/engines/sci/engine/ (7 files): SCI: Get rid of EngineState::stack_segment
[02:02] <CIA-27> fingolfin * r47834 /scummvm/trunk/engines/sci/engine/ (selector.cpp vm.cpp vm.h): SCI: restoring param of run_vm is a bool, not an int
[02:03] <CIA-27> fingolfin * r47835 /scummvm/trunk/engines/sci/ (engine/savegame.cpp engine/segment.h sci.cpp): cleanup
[02:03] <CIA-27> fingolfin * r47836 /scummvm/trunk/engines/sci/engine/ (script.cpp seg_manager.cpp seg_manager.h segment.cpp): SCI: Move more stuff around
[02:04] <CIA-27> fingolfin * r47837 /scummvm/trunk/engines/sci/engine/ (vm.cpp vm.h): SCI: Make add_exec_stack_entry & add_exec_stack_varselector static / private
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[02:06] <CIA-27> thebluegr * r47838 /scummvm/trunk/engines/sci/ (4 files in 2 dirs): Initial implementation of text drawing for SCI2 (it's a hack for now, done the "SCI0-SCI11" way, and text splitting is wrong...)
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[03:55] <CIA-27> drmccoy * r47839 /scummvm/trunk/engines/gob/ (9 files in 2 dirs): Minor style-related changes
[03:56] <CIA-27> drmccoy * r47840 /scummvm/trunk/engines/gob/hotspots.cpp: Only show that annoying checkmouse warning for Fascination
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[07:30] <syke> heyo
[07:31] <clone2727> hey syke
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[07:37] <Strangerke> hi guys
[07:38] <clone2727> Strangerke: Getting less sleep than DrMcCoy? :P
[07:38] <DrMcCoy> :P
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[07:39] <Strangerke> Well, no... I slept 3h1/2
[07:39] <Strangerke> DrMcCoy can stay several day without sleeping... I can't :P
[07:39] <clone2727> Ah. So more than DrMcCoy :P
[07:40] <Strangerke> I don't sleep 20 minutes every 2 hours ;)
[07:42] <Strangerke> clone2727: Speaking of sleeping...What time is it in your place? Late or very late? ;)
[07:42] <clone2727> Strangerke: 2:13 AM. But The Colbert Report is on, so sleep after that :P
[07:42] <Strangerke> Arf, courage
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[07:55] <DrMcCoy> clone2727: Colbert? So late?
[07:55] <clone2727> DrMcCoy: They repeat the earlier one at 2
[07:56] <DrMcCoy> Ah, okay
[07:56] <DrMcCoy> :P
[07:58] <clone2727> DrMcCoy: Futurama at 1, Stewart at 1:30, Colbert at 2 :P
[07:58] <DrMcCoy> :)
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[08:00] <DrMcCoy> Nooo
[08:00] <DrMcCoy> :(
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[08:22] <L0ngcat> no?
[08:22] <L0ngcat> Strangerke: nie shirt:)
[08:22] <L0ngcat> nice even
[08:22] Action: L0ngcat is sickcat:(
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[08:24] <Strangerke> L0ngcat: damn, how long did it took you to click on that link? :)
[08:24] <Strangerke> L0ngcat: Drink a grog. whatever you have, it can't hurt :)
[08:30] <L0ngcat> Strangerke: I haven't been at this comp since I got sick, mosty I've spent my time on the bathroom floor or sitting on the bowl:P can't remember the last time I had it this bad
[08:31] <Strangerke> yeuk :/
[08:31] <L0ngcat> Strangerke: about the only thing I can gold down right now is orange soda, so I think I'll save the grog for later;)
[08:31] <L0ngcat> you said it
[08:32] <L0ngcat> getting better now it seems though
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[09:09] <[md5]> good morning
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[09:10] <Hkz> hi [md5], hi LordHoto
[09:11] <Strangerke> hi Hkz , LordHoto
[09:11] <LordHoto> hi
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[09:28] <CIA-27> lordhoto * r47841 /scummvm/trunk/sound/decoders/ (flac.cpp mp3.cpp vorbis.cpp):
[09:28] <CIA-27> - Return 0 in makeVorbisStream and makeFlacStream, in case creating the stream failed.
[09:28] <CIA-27> - Add a TODO in the MP3 code for the same behavior.
[09:28] <CIA-27> lordhoto * r47842 /scummvm/trunk/sound/decoders/ (flac.cpp mp3.cpp vorbis.cpp):
[09:28] <CIA-27> Rename:
[09:28] <CIA-27> - FlacInputStream -> FlacStream
[09:28] <CIA-27> - VorbisInputStream -> VorbisStream
[09:28] <CIA-27> - MP3InputStream -> MP3Stream
[09:41] <CIA-27> lordhoto * r47843 /scummvm/trunk/sound/ (fmopl.cpp fmopl.h): Cleanup.
[09:48] <CIA-27> lordhoto * r47844 /scummvm/trunk/sound/decoders/ (raw.cpp raw.h voc.cpp): Rename RawAudioStream to RawStream for consistency.
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[10:01] <CIA-27> drmccoy * r47845 /scummvm/trunk/engines/gob/ (gob.cpp module.mk save/saveload.h save/saveload_fascin.cpp): Implementing saving/loading for Fascination. Tested in the DOS floppy versions and the Amiga version
[10:01] <DrMcCoy> Strangerke: There. Happy? :P
[10:02] Action: [md5] is not happy
[10:02] <DrMcCoy> [md5]: :(
[10:02] <[md5]> :P
[10:02] Action: DrMcCoy huggles [md5]
[10:02] Action: [md5] huggles DrMcCoy :P much happier :P (hm... ok that sounds weird)
[10:02] <DrMcCoy> :P
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[10:08] Action: Strangerke hugs DrMcCoy
[10:08] <DrMcCoy> :)
[10:08] <Strangerke> Thanks a lot ! :)
[10:11] <CIA-27> lordhoto * r47846 /scummvm/trunk/ (17 files in 13 dirs):
[10:11] <CIA-27> - Rename FlacStream to FLACStream.
[10:11] <CIA-27> - Rename makeFlacStream to makeFLACStream.
[10:12] <CIA-27> lordhoto * r47847 /scummvm/trunk/ (9 files in 5 dirs): Yet more Flac -> FLAC changes for consistency.
[10:17] <CIA-27> lordhoto * r47848 /scummvm/trunk/sound/decoders/mp3.cpp: Make makeMP3Stream return 0 on failure too.
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[11:05] <CIA-27> lordhoto * r47849 /scummvm/trunk/test/sound/raw.h: Add some (lame) first version of RawStream unit tests. Currently all it does it, checking, whether readBuffer works for 8bit and 16bit samples.
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[11:32] <CIA-27> thebluegr * r47850 /scummvm/trunk/engines/sci/ (16 files in 2 dirs): Placed all the game feature detection code in a separate class
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[11:53] <Strangerke> .
[11:53] <m_kiewitz> ,
[11:54] <Strangerke> Hum... a point 0_o
[11:54] <Strangerke> How did I manage to type that ?
[11:55] <Strangerke> anyway, does someone here (apart DrMcCoy) have Fascination ?
[11:55] <Strangerke> CD version if possible
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[13:27] <CIA-27> strangerke * r47851 /scummvm/trunk/engines/gob/ (draw.cpp hotspots.cpp): Fascination - Cleanup: suppress some noisy debug output, suppress some obsolete and commented code.
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[14:56] <peres> hello
[14:56] <LordHoto> hi peres
[14:56] <peres> h070!
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[14:58] <peres> whoops
[14:59] <Strangerke> hi peres
[14:59] <peres> Strangerke!
[14:59] <peres> anything cool going on in Belgium? (rhetoric question)
[15:00] <Strangerke> yeah, cool beers
[15:01] <Strangerke> And in Japan ?
[15:02] <peres> there has been a sumo tournament until last week
[15:02] <peres> and there are our everyday earthquakes, obviously
[15:02] <Strangerke> :/
[15:03] <peres> way cooler than beers!
[15:03] <LordHoto> hmm beer
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[15:05] <peres> whoops (2)
[15:05] <Strangerke> no TV and no beer make LordHoto go crazy...
[15:05] <peres> somebody suggest me a better irc client than xchat for mac!
[15:06] <LordHoto> peres: irssi
[15:06] <Echidna> may i suggest not using a mac
[15:06] <LordHoto> Strangerke: I only watch TV in rare occasions :-P
[15:06] <LordHoto> Echidna: no
[15:07] <Echidna> lame
[15:07] <Strangerke> LordHoto: http://www.youtube.com/watch?v=5yGJGTjV2WE
[15:07] <peres> Echidna: I wouldn't be using a mac if I could
[15:08] <Strangerke> peres: webchat...?
[15:09] <peres> Strangerke: it doesn't log I suppose
[15:09] <LordHoto> Strangerke: aha
[15:09] <Strangerke> peres: LeChuck does it for you...
[15:09] <peres> I need to keep records of private chats, so I can blackmail people ;)
[15:10] <Strangerke> Ha of course... Well, forget webchat then :)
[15:12] <phyber> peres: macirssi? http://sysctl.co.uk/projects/macirssi/
[15:12] <logix> peres: irssi logs
[15:13] <phyber> http://colloquy.info/ too, if you wanted something "more mac".
[15:13] <peres> thanks guys, I will look at them :)
[15:14] <Strangerke> or Bootcamp, plus some windows irc client
[15:14] <peres> Strangerke: I could even run xchat on linux inside virtualbox, then
[15:14] <Strangerke> peres: ... why don't you do that ?
[15:15] <peres> Strangerke: I just couldn't think of such streamlined solution before you mentioned it
[15:15] <peres> (talk of brainpower)
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[15:53] <CIA-27> lordhoto * r47852 /scummvm/trunk/test/sound/raw.h: Cleanup.
[15:53] <CIA-27> lordhoto * r47853 /scummvm/trunk/test/sound/raw.h: Test both BE and LE 16bit samples.
[15:54] <CIA-27> lordhoto * r47854 /scummvm/trunk/test/sound/raw.h: Less noisy output in case something goes wrong.
[15:54] <CIA-27> lordhoto * r47855 /scummvm/trunk/test/sound/raw.h: Add tests for unsigned sample data for RawStream.
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[16:14] <CIA-27> lordhoto * r47856 /scummvm/trunk/test/sound/raw.h: Add test for rewind functionality of RawStream.
[16:14] <CIA-27> lordhoto * r47857 /scummvm/trunk/test/sound/raw.h: Some additional tests of RawStream::readBuffer.
[16:14] <CIA-27> lordhoto * r47858 /scummvm/trunk/test/sound/raw.h: Add unit test for RawStream::getLength.
[16:15] <CIA-27> lordhoto * r47859 /scummvm/trunk/sound/decoders/ (raw.cpp raw.h): Fix bug in RawStream::getLength for 16bit streams. (Uncovered by our new unit tests yay!)
[16:25] <DrMcCoy> LordHoto: You really like raw.h, don't you? :P
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[16:31] <LordHoto> DrMcCoy: it
[16:31] <LordHoto> 's just so raw!
[16:31] <DrMcCoy> :P
[16:31] <CIA-27> lordhoto * r47860 /scummvm/trunk/test/sound/raw.h: Test various sample rates with RawStream's getLength implementation (just in case...).
[16:32] <CIA-27> lordhoto * r47861 /scummvm/trunk/test/sound/raw.h: Add tests for stereo mode of RawStream.
[16:32] <DrMcCoy> ...
[16:33] <LordHoto> raw
[16:35] <logix> .oO( reimplementation of another world )
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[16:38] <logix> hrm... somebody apparently put raw up on sf.net
[16:38] <logix> i wonder if cyx knows that
[16:40] <Muttley> Hi!
[16:40] <Muttley> May I ask a SCI-related question? (might be a bug - or feature request)
[16:43] <wjp> sure
[16:43] <Muttley> ok. It's about larry3.drv
[16:43] <Muttley> When it doesn't exist - and it isn't writable - ScummVM seems to use some default values.
[16:44] <Muttley> And in case of Larry3 this gets you to play at the raunchiest level, no matter what age/correct answers you select..
[16:44] <Muttley> Shouldn't they default to "clean level"?
[16:45] <wjp> hm, we should be storing larry3.drv in the savegame directory
[16:45] <Muttley> this would be my second question - why is it stored in the program directory?
[16:45] <wjp> it isn't
[16:45] <Muttley> Or at least in my case (mingw32-build)
[16:47] <Muttley> only file in User-Appdata is scummvm.ini
[16:47] <Muttley> (Win7)
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[16:49] <wjp> hm, maybe in windows the default savegame dir is the game directory?
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[16:50] <Muttley> savegamedir is unset in default options..
[16:50] <Muttley> and all the savegames are in scummvm-programdir
[16:50] <wjp> ok
[16:50] <wjp> do you have a file lsl3-LARRY3.DRV there?
[16:50] <Muttley> (but only since I set ntfs-rights to writeable access for users)
[16:51] <Muttley> yes. as I said - when it IS writeable, everything is fine (ie. selecting age 13-17 properly sets to clean)
[16:51] <wjp> when what is writable?
[16:51] <Muttley> I've modified nfts-security-rights for C:\Program Files\ScummVM
[16:51] <Muttley> so it gets writable for non-admins
[16:52] <wjp> so you had a non-writable savegame dir?
[16:52] <Muttley> At first, yes
[16:52] <wjp> there's not much we can do then
[16:52] <Muttley> Actually haven't found out about the savegamedir-option until now.
[16:53] <Muttley> hmm... why is it unset per default..?
[16:54] <wjp> unset means use the default directory. On most platforms this is in your homedir
[16:55] <Muttley> seems to be missing in win32-port..?
[16:58] <wjp> the readme says "current directory"
[17:00] <Muttley> This is the directory, where scummvm.exe resides, unless stated in the link icon..
[17:00] <Muttley> hm.. but ScummVM is able to find scummvm.ini in %APPDATA%\scummvm
[17:00] <Muttley> imho that dir should be default..
[17:01] <Muttley> iirc, that was the case a few years ago..
[17:01] <Muttley> but maybe I'm wrong :)
[17:01] <wjp> yes, appdata is used for the config file
[17:03] <wjp> I vaguely recall discussions about it, but apparently the windows people either never reached a consensus or this was it :-)
[17:03] <Muttley> should I bring up this topic again in the tracker..?
[17:04] <wjp> hm, trying to find the discussion
[17:07] <Zaarin> savegames should be put in the same dir as the game on Windows
[17:07] <Zaarin> but I hate games that put all kinds of files in documents and settings :P
[17:07] <Zaarin> I know that's become the norm though :(
[17:08] <wjp> there's this: http://sourceforge.net/tracker/index.php?func=detail&aid=1658223&group_id=37116&atid=418823 and http://sourceforge.net/tracker/?func=detail&atid=418820&aid=2788031&group_id=37116
[17:08] <wjp> I do seem to recall more discussion about it, but can't seem to find it
[17:10] <LordHoto> Zaarin: I thought that it's the official MS policy to put it somewhere in your user folder?
[17:11] <Zaarin> I guess so for Vista
[17:11] <wjp> yeah, game dir wouldn't make sense on a multi-user system
[17:11] <Zaarin> it lets you keep a different set of savegames for each user account
[17:11] <Zaarin> but I'm used to the olde days when savegames went into the game dir :P
[17:12] <LordHoto> well I think even for Win XP and Win 2k it would be better to put it in the user's dir by default
[17:12] <Zaarin> and nobody elses uses my computer so it's a nuisance for me having to find all the saves hidden away when I want to reinstall or something
[17:12] <LordHoto> some of the newer games I played just put their saves into my documents folder on windows
[17:12] <LordHoto> (in a subdir of course)
[17:12] <Zaarin> yeah
[17:12] <Zaarin> and their DLC :S
[17:13] <Zaarin> I had to make C: bigger just to install the extra stuff for Dragon Age
[17:13] <Zaarin> stupid design :P
[17:13] <LordHoto> DLC?
[17:13] <wjp> downloadable content
[17:13] <Zaarin> yeah
[17:13] <LordHoto> ah that new stuff ;-)
[17:13] <Zaarin> instead of putting them in the gamedir, they went into my documents
[17:13] <Zaarin> couldn't choose
[17:14] <LordHoto> I think the only DLC I used was that free DLC from mass effect and that installed into the game directory IIRC
[17:14] <wjp> you can move My Documents to any disk, though
[17:15] <wjp> (which I did on my Windows systems for exactly the reason you gave :-) )
[17:15] <Zaarin> yeah, but seeing it on E: just looks weird :P
[17:15] <wjp> heh, not much weirder to me than a directory named "My Documents" in the first place :-)
[17:16] <Zaarin> the best thing about the second DLC for Mass Effect is that they finally put out the second patch with it :)
[17:16] <LordHoto> I used to have my "My Documents" stuff on another disk back in the days on WinXP too
[17:16] <LordHoto> but nowadays I just have one windows disk anyway, so not much sense in that ;-)
[17:23] <Muttley> Maybe the Windows-Installer should set a default savegamedir, since the option can be overlooked.. (as I did)
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[17:27] <Muttley> umm.. where are the sources for the windows installer? is it nsis?
[17:27] <CIA-27> lordhoto * r47862 /scummvm/trunk/test/sound/ (audiostream.h raw.h): Add tests for RawStream's seek implementation.
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[17:29] <Muttley> and to be an evil nitpicker: isn't dists/macosx/background.jpg copyrighted?
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[17:33] <CIA-27> lordhoto * r47863 /scummvm/trunk/test/sound/raw.h: Remove code duplication.
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[17:38] <DrMcCoy> LordHoto: I hate you :P
[17:38] <LordHoto> DrMcCoy: why? :-P
[17:39] <DrMcCoy> LordHoto: Because.
[17:39] <LordHoto> DrMcCoy: you hate yo momma too, right?
[17:39] <DrMcCoy> :o
[17:39] <DrMcCoy> No
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[17:44] <DrMcCoy> Terry Pratchett Lecture about Alzheimer's and assisted dying: http://www.youtube.com/view_play_list?p=F93DB836EE211FCF
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[17:51] <syke> waltervn: did you fix that hang in SQ4 intro?
[17:51] <waltervn> no
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[17:55] <syke> waltervn: that is an SCI1 problem, yea?
[17:56] <waltervn> probably, I haven't looked into it
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[18:57] <Strangerke> re
[18:59] <clone2727> Strangerke!
[18:59] <Strangerke> hi clone2727 :)
[19:07] <syke> waltervn: I hit a similar hang in an SCI0 game yesterday, which is why I ask
[19:13] <m_kiewitz> syke: music related?
[19:17] <syke> m_kiewitz: yes. in SQ4, skip the intro, and then the game hangs after the ship flies into the sunet
[19:17] <syke> sunset
[19:17] <syke> walter said it had to do with a fading regression
[19:17] <syke> I hit a similar hang in CB1 yesterday
[19:17] <m_kiewitz> this definitely worked before
[19:17] <syke> that's what walter said
[19:18] <m_kiewitz> i think it even worked some days ago
[19:18] <m_kiewitz> i tried that scene several times
[19:18] <syke> so I'm stuck; SCI0, SCI1 aren't really testable either
[19:18] Action: syke shrugs
[19:18] <syke> copy is from my SQ collection CD
[19:20] <m_kiewitz> where does it hang? it doesnt hang for me
[19:21] <m_kiewitz> i just tried
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[19:21] <m_kiewitz> im now controlling wilco
[19:21] <syke> in the intro, I clicked when the SQ4 logo appears, then selected 'skip intro'
[19:21] <m_kiewitz> thats what i did
[19:21] <m_kiewitz> its scrolling down
[19:22] <m_kiewitz> wilco gets out of the time rift
[19:22] <syke> it was hanging yesterday
[19:22] <m_kiewitz> hmm
[19:22] <syke> or the day before
[19:22] <syke> I ended up using 'no sound', btw
[19:22] <m_kiewitz> ah well
[19:22] <m_kiewitz> you shouldnt do that
[19:22] <syke> guh
[19:22] <m_kiewitz> i dont know if "no sound" is implemented correctly
[19:22] <m_kiewitz> but that may be the cause
[19:22] <m_kiewitz> sierra gets cues from music
[19:23] <m_kiewitz> s/sierra/scripts :P
[19:23] Action: m_kiewitz needs some sleep
[19:23] <syke> no sound works fine in LSL1VGA and others that also use cues
[19:24] <m_kiewitz> hmm just tried sq4 with no sound
[19:24] <m_kiewitz> works as well
[19:24] <syke> I'll do creative sound from now on
[19:24] <syke> weird
[19:24] <syke> I thoguht walter was able to reproduce the problem...
[19:24] <m_kiewitz> perhaps its linux only?!
[19:24] <syke> do you have any local changes?
[19:24] <m_kiewitz> only robot file related
[19:25] <m_kiewitz> and even thats not real code but just comments :P
[19:25] <syke> that's possible... it wouldn't be the first time that there's been a platform-specific sound issue
[19:25] <syke> ok, just checking :)
[19:25] <m_kiewitz> and some changes to frameout, also not relevant for sq4
[19:25] <syke> I'll try and reproduce again when I get into work
[19:26] <m_kiewitz> i could try on wii
[19:29] <m_kiewitz> syke: you got the most recent sq collection?
[19:32] <syke> m_kiewitz: no, the one from before that
[19:33] <m_kiewitz> my sq talkie is 1.00
[19:33] <syke> any progress on those QFG1VGA issues? or still hammering on SCI32?
[19:33] <m_kiewitz> we are talking about the talkie not floppy right?
[19:33] <syke> talkie, yes
[19:33] <m_kiewitz> im still looking at sci32 stuff...
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[19:39] <m_kiewitz> syke: i just tried on wii, sq4 works as well
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[19:45] <waltervn> syke: I haven't tried to reproduce the problem myself
[19:46] <waltervn> I do remember that this has happened before in the past
[19:52] <StarG> ah well... when i made my last hint about sword2 i was interupted by a black out due to a burned out psu
[19:52] <StarG> he readme was hinting at the right tracks.... although its partly outdated
[19:52] <wjp> hm, deja vu :-)
[19:53] <StarG> hehe
[19:53] <StarG> the readme states that the videos cannot be played if still in smacker format, now it seems they can be player right out of the box. heck, they even play on scummvm on wiz :D
[19:53] <StarG> guess that part might be removed
[19:54] <StarG> the engine itself is quite clever.. it checks for a Music.clu (as originally on CD) as well as a Music1.clu (as the readme points to rename it to)
[19:54] <StarG> well done on that part
[19:55] <wjp> yeah, that was a bit of an oversight, but the latest readme has already been updated
[20:22] <syke> waltervn: ok, I'll try to reproduce in 15 minutes
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[20:24] <CIA-27> drmccoy * r47864 /scummvm/trunk/sound/decoders/adpcm.cpp: Loosening the 2 samples per channel requirement of Apple_ADPCMStream to 1 sample per channel
[20:24] <DrMcCoy> LordHoto: Try now :P
[20:25] <DrMcCoy> clone2727: Happy? :P
[20:25] Action: clone2727 hugs DrMcCoy
[20:25] <DrMcCoy> :)
[20:48] Action: DrMcCoy pokes LordHoto
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[21:16] <m_kiewitz> syke: 15 minutes...
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[22:00] Action: LordHoto pokes DrMcCoy
[22:01] <DrMcCoy> LordHoto: Look above
[22:01] <DrMcCoy> LordHoto: Try Riven now :P
[22:01] <LordHoto> DrMcCoy: who cares about Riven? ;-P
[22:02] <DrMcCoy> LordHoto: A few weeks ago, you've been bugging me to fix that!
[22:02] <LordHoto> DrMcCoy: yeah of course :-P
[22:02] <LordHoto> anyway seems to work now
[22:02] <DrMcCoy> :)
[22:02] <LordHoto> with 44kHz too, as a workaround I just lowered the rate of my output device :-P
[22:03] <DrMcCoy> o_O
[22:03] <LordHoto> well then the sound buffer size meet the criteria, thus it was just fine :-P
[22:03] <DrMcCoy> :P
[22:04] <Strangerke> LordHoto: you should try to record it and play it backward too. Maybe there's some hidden message...
[22:04] <LordHoto> Strangerke: OMG it says gob sucks oO
[22:04] <DrMcCoy> :o
[22:04] Action: DrMcCoy slaps LordHoto
[22:04] <LordHoto> :-D
[22:04] Action: Strangerke slaps LordHoto
[22:04] <clone2727> DrMcCoy: No slapping people for telling the truth :P
[22:04] <DrMcCoy> LordHoto: Liar
[22:04] MSG541[22:04] <DrMcCoy> LordHoto: Pants on fire
[22:05] <fydo> lol pants
[22:05] <DrMcCoy> clone2727: ...
[22:05] <Strangerke> LordHoto: anyway, it's not gob, it's DEV :D
[22:05] <DrMcCoy> clone2727: That's the last time I helped you.
[22:05] Action: DrMcCoy slaps Strangerke
[22:05] Action: Strangerke wears an helmet
[22:05] <Strangerke> damn, too late
[22:05] Action: LordHoto kicks Strangerke
[22:05] <clone2727> DrMcCoy: Gob is the greatest engine on the face of the planet and we are so lucky you have touched the engine with your grace
[22:05] <clone2727> :P
[22:06] <Strangerke> clone2727: That's better :)
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[22:06] <DrMcCoy> clone2727: :P
[22:06] <LordHoto> Strangerke: and I thought it's DEV?
[22:06] <LordHoto> Strangerke: but maybe clone2727 talks about a different engine then... sounds like that anyway
[22:07] <clone2727> hahaha
[22:07] <DrMcCoy> Screw you guys, I'm going home
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[22:07] <Strangerke> No! Don't leave!
[22:08] Action: LordHoto hugs DrMcCoy
[22:08] <DrMcCoy> :)
[22:08] Action: clone2727 hugs DrMcCoy too
[22:08] <DrMcCoy> :):)
[22:08] <DrMcCoy> Channel-hug!
[22:08] <clone2727> DrMcCoy: Aren't you home already? :P
[22:08] <DrMcCoy> clone2727: Psssch
[22:08] <Strangerke> Camel hug ?
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[22:17] Action: DrMcCoy haz chocolate pudding :)
[22:18] <clone2727> can haz rice pudding?
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[22:18] <DrMcCoy> Chocolate pudding > rice pudding
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[22:21] <syke> hi
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[22:23] <syke> waltervn: you around?
[22:23] <waltervn> yup
[22:24] <syke> just got a crash when trying kq5 CDE
[22:24] <syke> CD
[22:24] <syke> WARNING: kernel_matches_signature: too few arguments!
[22:24] <syke> [VM] Invalid arguments to kernel call 71!
[22:25] <waltervn> that looks like my doing ;)
[22:25] <syke> very begining, clicking on the 'toolbar'
[22:26] <waltervn> you mean the icon bar at the top?
[22:26] <[md5]> that's definitely a regression, that used to work..
[22:26] <[md5]> meh
[22:27] <waltervn> seems to work for me, I did break this momentarily one or two days ago, are you fully up-to-date?
[22:27] <waltervn> actually, I'm *not* fully up-to-date ;)
[22:27] <clone2727> syke: Where on the toolbar?
[22:28] <syke> fully up to date, did a clean and rebuild
[22:28] <syke> clone2727: the control panel button
[22:29] <clone2727> syke: Works for me
[22:29] <syke> guh
[22:29] <CIA-27> m_kiewitz * r47865 /scummvm/trunk/engines/sci/resource.cpp: SCI: we checked first cel size when detecting hires instead of actual picture resolution, now checking correctly
[22:29] <syke> ok
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[22:32] <waltervn> I'm still on r47807
[22:32] <syke> intresting; it doesn't reproduce under valgrind..
[22:33] <[md5]> syke: so you just started the game, clicked on the toolbar on top and it errored out?
[22:34] <[md5]> it works here, too....
[22:34] <[md5]> (current revision)
[22:34] <CIA-27> m_kiewitz * r47866 /scummvm/trunk/engines/sci/graphics/picture.cpp: SCI: fixing picture corruption in sci32 (e.g. sq6 picture 430, kq7 after intro)
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[22:36] <syke> [md5]: no, I let it go through the intro ('no I haven't played' and 'dont skip'
[22:36] <CIA-27> m_kiewitz * r47867 /scummvm/trunk/engines/sci/graphics/robot.cpp: SCI: some work on robot REing (still comments only)
[22:36] <syke> when ego walks out of the cottage, and input is allowed
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[22:38] <syke> now I can't reproduce it, either
[22:39] <syke> heisenbug :(
[22:39] <m_kiewitz> syke: did you enter console inbetween before?
[22:39] <syke> no
[22:39] <m_kiewitz> i got several strange issues after accessing console today
[22:39] <syke> if I see it again, I'll let you know
[22:40] <syke> so weird.
[22:40] <syke> valgrind shits the bed when accessing the About box in the control panel
[22:40] <syke> http://pastie.org/808379
[22:43] <CIA-27> strangerke * r47868 /scummvm/trunk/engines/gob/ (hotspots.cpp hotspots.h): Fascination - based on the theoritical values of flag, use getWindow instead of the code I added. Suppress shr 8 in getWindow and switched from int8 to uint16, in order to match the executable.
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[22:49] <DrMcCoy> Strangerke: "Suppress shr 8 in getWindow" -- Why?
[22:49] <DrMcCoy> Strangerke: That's stupid :P
[22:49] <DrMcCoy> Strangerke: getWindow() now returns window * 256, not window
[22:50] <Strangerke> yes, but it matches the EXE
[22:50] <CIA-27> strangerke * r47869 /scummvm/trunk/engines/gob/hotspots.cpp: clean-up : forgot commented code
[22:50] <DrMcCoy> Strangerke: But it's stupid.
[22:50] <DrMcCoy> Strangerke: You should rather also >> the value you compare it with, i.e. winId
[22:51] <Strangerke> just let it that way for the moment, and I promess I'll clean up as soon as the game will work correctly.
[22:51] <DrMcCoy> :P
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[23:16] <DrMcCoy> n8
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[23:32] <CIA-27> thebluegr * r47870 /scummvm/trunk/engines/sci/sound/music.cpp: Fixed the hang with the new music code after the copy protection in Island of Dr. Brain
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[23:42] <syke> oh
[23:42] <syke> I also get these at the begining of KQ5 talkie:
[23:42] <syke> WARNING: SegManager::dereference(): Attempt to dereference invalid pointer 0000:0000!
[23:42] <syke> WARNING: Attempt to peek invalid memory at 0000:0000!
[23:42] <syke> WARNING: SegManager::dereference(): Attempt to dereference invalid pointer 0000:0004!
[23:42] <syke> WARNING: Attempt to peek invalid memory at 0000:0004!
[23:42] <syke> WARNING: SegManager::dereference(): Attempt to dereference invalid pointer 0000:0000!
[23:42] <syke> WARNING: Attempt to peek invalid memory at 0000:0000!
[23:42] <syke> WARNING: SegManager::dereference(): Attempt to dereference invalid pointer 0000:0002!
[23:42] <syke> WARNING: Attempt to peek invalid memory at 0000:0002!
[23:45] <syke> it happens in the first room, using the hand on the cottage dooe to go back into it
[23:46] <syke> or when going south from the first room
[23:47] <syke> this really takes me back; I haven't played KQ5 since 1990
[23:48] <syke> waltervn: can you reproduce those warning messages?
[23:50] <syke> or the valgrind warnings when looking at the about box? http://pastie.org/808379
[23:50] <syke> bbl
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[00:00] --- Thu Feb 4 2010