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[00:00] <StarG_> "CIvil War round table and re-enactment."
[00:00] <WilliamC> round table is just a discussion about the civil war.
[00:00] <WilliamC> US Civil War
[00:01] <WilliamC> http://commons.wikimedia.org/wiki/Category:American_Civil_War_reenactments
[00:01] <StarG_> so its theater play?
[00:01] <WilliamC> Yeah
[00:01] <WilliamC> Some French guy killed a man with a loaded gun once.
[00:02] <WilliamC> No clue how it happened, it's on wikipedia some place
[00:02] <StarG_> accidents happen :(
[00:03] <WilliamC> lol, American Civil War re-enactment in Bath, England.
[00:03] <StarG_> probably it was a show usage (with just pyrotehchnics) but then the weapon was intact and loaded i guess
[00:05] <StarG_> hehe, i guess theyre playing other scenes then :P
[00:05] <StarG_> (they omitted the tea party ;)
[00:05] <WilliamC> It's pretty fun, but being out in the sun, during the summer, in wool, is pretty exhausting.
[00:06] <StarG_> better than to act for a film in rainy or even showery weather
[00:06] <WilliamC> yeah
[00:07] <WilliamC> The usually postpone if it's raining.
[00:07] <StarG_> a buddy of mine played such a role, unfortunatetly the film makers were quite fond of the rain and did not even think of postponing
[00:07] <WilliamC> I re-enacted twice with my dad, at Gettysburg and Waynesboro
[00:08] <StarG_> did you had a specific interest in?
[00:09] <WilliamC> I mostly did it because I had nothing better to do and I wanted to hang out with my dad
[00:09] <StarG_> thats a quite acceptable reason...
[00:10] <StarG_> i hope it was fun...
[00:10] <WilliamC> I went ghost hunting with 4 other guys at night with a night vision monocular.
[00:10] <StarG_> a what?
[00:11] <StarG_> didnt thought that electronical light-amplifiers were already invented at civil war times :D
[00:11] <WilliamC> We drive cars too.
[00:11] <StarG_> well then its not quite the historical play then :o
[00:11] <StarG_> it sounds more like LARP to me
[00:12] <WilliamC> No one really cares what you do after the re-enactment is over, we went around some old battlesites with the nightvision scope.
[00:12] <StarG_> (apart of not having the fantasy setting)
[00:12] <StarG_> ahh.. i c
[00:12] <WilliamC> Don't believe in ghosts but it's fun.
[00:13] <StarG_> well in such a setting i could think that one of the group would have turned to changing sides and play an actual ghost :D
[00:14] <WilliamC> heh
[00:14] <WilliamC> We also looped around the traffic circle in the middle of town 8 times around midnight.
[00:15] <StarG_> yeah... getting tired... i guess i take a nap for now... cya 4 now
[00:16] <WilliamC> bye
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[00:45] <CIA-25> Kirben * r48158 /scummvm/trunk/engines/scumm/sound.cpp: Fix bug #2961530 - Zak/FM-Towns: Game hangs when using monkey wrench.
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[09:07] <Strangerke> hi guys
[09:09] <dreammaster> G'day
[09:12] <Strangerke> dreammaster: Nice blog post :)
[09:13] <dreammaster> Thanks
[09:13] <dreammaster> Progress is ongoing. Although I may return to working on tSage for a while at some stage ;)
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[09:59] <Begasus> moin
[10:00] <dreammaster> G'day
[10:03] <Begasus> 'lo dreammaster
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[12:10] <Lightkey> whoah
[12:10] <Lightkey> Intel Indeo 5 in FFmpeg
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[13:08] <StarG_> nice.... i wonder if *cough* *cough* Urban Runner's vides could now be played with it
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[13:16] <wjp> ...and another SCI game on GOG: phantasmagoria 2 this time
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[13:58] <Gentle> wjp: btw, is there any sane way to play Phantasmagoria on modern computers? I tried Part1 on XP some time ago and it seems to pretty much demand windows98
[13:58] <wjp> no idea; I'm assuming GOG figured something out
[14:00] <Strangerke> Gentle: You could also configure a VM running Win98, if it's required.
[14:01] <wjp> it uses dosbox according to the gog forums
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[14:02] <peres> hello
[14:02] <Strangerke> hi peres
[14:02] <peres> hehe Strangerke ;)
[14:03] <Strangerke> :P
[14:03] <Gentle> ah, you're right, some googling led me to the conclusion people suggest (assuming you have the old original CDs) to install the windows version, apply the win95-to-dos patch and then use dosbox
[14:06] <StarG_> running a VM for a game which utilizes videos does not sound quite good in my eyes
[14:07] Action: Gentle mutters the term scummVM
[14:08] <StarG_> well *cough* this type of VM however would work great :)
[14:08] <wjp> I wonder if the video in phantasmagoria will present any problem for us
[14:08] <Gentle> wjp: this sounds like a possible WIP?
[14:09] <wjp> we're working on a SCI engine
[14:09] <Gentle> I think to remember - and that memory is 15 years old - that Phantasmagoria on windows95 installed Indeo
[14:09] <StarG_> actually if i remember right it was a good idea to use the --disable-sci flag when building scumm :D
[14:10] <StarG_> (at least like 2 weeks ago)
[14:11] <StarG_> Gentle> yea... sounds reasonable...
[14:12] <StarG_> i cant even remember when i first saw the first smacker based videos
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[14:14] <wjp> warcraft 2?
[14:14] <Gentle> heh, forum posts state that Phantasmagoria1's hardware detection utility on modern hardware raises a division by zero exception :D
[14:16] <StarG_> good point... wjp
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[14:17] <wjp> there may have been earlier ones, but I don't remember :-)
[14:20] <StarG_> as for dos there was little choice
[14:20] <StarG_> (apart of a homebrewn solution)
[14:21] <StarG_> division by zero.. i wonder if its written in a unpatched variant of pascal
[14:23] <Gentle> no, the detection algorithm raises it, it starts up fine. Somewhere along the lines of detecting CPU speed or something like that they didn't assume numbers could get that high
[14:23] <StarG_> if i remember right the original standard library of pascal had problems with the fast cycle times of some x86 commands with p2 or p3 class or beginning with the k6-ii)
[14:24] <StarG_> hehe... if not its a quite similar problem with the pascal library then :)
[14:25] <wjp> runtime error 200 :-)
[14:26] <Gentle> those were the days *haw*
[14:27] <StarG_> *hach*
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[14:34] <StarG_> the 2nd language i officially came in contact with... >.<
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[18:06] <clone2727> Woo!
[18:08] <WooShell> clo!
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[18:39] Action: StarG uses the universal translator.... BLEEEEP: sry no translation available
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[19:16] <LordHoto> re
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[19:53] <Strangerke> hi guys
[19:56] <DV> hi
[19:56] <DV> i m still learning scummvm
[19:56] <DV> strager: u rem me, the GSOC-way-too-early-student!!
[19:57] <Strangerke> yep
[19:57] <Strangerke> my memory is not good, but I'm not yet Alzheimer :P
[19:58] <DV> lol
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[20:13] <jvprat> DV: hi, do you have preferences on which kind of jobs you'd like to work on?
[20:14] <DV> jvprat: No, i dont hv a fixed or rigid preference
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[20:14] <DV> jvprat: I like the whole concept around which scumm is build
[20:14] <jvprat> did you look at the open tasks page?
[20:14] <jvprat> hehe
[20:14] <DV> jvprat: i dont wish TO JUST CONTRIBUTE TO SOME BLOG!!
[20:15] <jvprat> :P
[20:15] <DV> jvprat: I love playing games, so all i looked for was gaming related projects
[20:15] <DV> and shortlisted scumm, as i am completely new to scumm
[20:15] <DV> i am still looking at its codes, the way it works, and all
[20:15] <jvprat> ok ;)
[20:16] <jvprat> feel free to ask here if you have questions
[20:16] <LordHoto> I don't think too many of our remaining tasks are close game logic related though :-)
[20:16] <DV> i would like to have a look at GSOC 2010 page, once its up, i know i have come oboard quite soon
[20:16] <DV> hmm. i like to have a knowledge of proposed ideas for GSOC
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[20:17] <DV> cause some remaining tasks might be short some more long, some not for students, and i like staying on IRC over here
[20:17] <DV> there's lot of people here
[20:17] <DV> its nice :)
[20:17] <DV> i can always get help i feel :)
[20:17] <LordHoto> actually the tasks on our OpenTask page are actually mostly aimed for GSoC projects
[20:17] <LordHoto> OpenTasks*
[20:18] <DV> k, i'll have an in-depth look at them then
[20:18] <DV> thanks for that lord, ALL HAIL TO LORD :)
[20:18] <LordHoto> some are not a full time project and should be combined though
[20:18] <DV> k
[20:19] <DV> can i continue bieng so stupidly funny, or am i supposed to be a bit more serious :)
[20:32] <Strangerke> DV: I think LordHoto and jvprat were trying to be serious... ;)
[20:32] <jvprat> hehe
[20:32] <jvprat> DV: we have moments for everything, here ;)
[20:35] <Hkz> anyone who played King Quest IV in here?
[20:37] <Strangerke> you mean, recently ? Or 15 years ago ?
[20:40] <wjp> hm, I've actually replayed it around 5 years ago
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[21:33] <Hkz> re
[21:34] <Hkz> Strangerke, wjp, anyone of you remembers if in the troll cave, with the lantern lit, you should see some of the surroundings?
[21:34] <Strangerke> No. sorry.
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[21:46] <salty-horse> spoilz!
[21:49] <Hkz> :P
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[22:22] <Strangerke> Is someone using a belgian or a french keyboard ?
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[23:20] <waltervn> Hkz: maybe there's a video on youtube you could compare it to?
[23:21] <Hkz> waltervn, guess i'll have to check when i have some free bandwidth, my line doesn't quite cope well with playthrough videos :/
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[00:00] --- Wed Mar 3 2010