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[01:04] <spk64> It is possible on ScummVM page to disable the automatic link conversion for http? I have insert a new preview picture to my post and after i clicked Submit he generates the http:// again! So I'm banned again *duck*
[01:05] <spk64> And how can i post a smaller version of my wallpapers?
[01:06] <spk64> I mean a thumbnail! How can i post thumbnails in a post
[01:07] <spk64> http://imageshack.us/g/441/fateofatlantisazores.png/
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[07:52] <Strangerke> hi guys
[07:52] <fuzzie> mprh.
[07:56] <Strangerke> ?
[07:59] <wjp> morning
[07:59] <wjp> the roads were really deserted this morning :-)
[08:00] <Strangerke> yes, it's really a pleasure to drive during holidays
[08:00] <fuzzie> trains were really nice and empty last week
[08:00] <Strangerke> Ha, in Belgium trains are still a problem
[08:00] <Strangerke> as they are almost empty, they randomly cancel some of them
[08:01] <Strangerke> (at least in Brussels)
[08:02] <fuzzie> that being the obvious and sensible approach
[08:03] <fuzzie> they've taken away the morning peak discount for these winter weeks on the basis that there are loads of people using the trains, so I think it would be inconvenient PR if they started cancelling them
[08:03] <fuzzie> so you have a full timetable of full-length trains going around mostly empty instead.
[08:06] <fuzzie> today is happily "let's see how long it takes for people to wake up for long enough to read email" day for me anyway
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[11:32] <Begasus> 'lo peeps
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[15:15] <droid2727> ...
[15:16] <fuzzie> stop that.
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[15:19] <droid2727> I would very much like to
[15:20] <droid2727> fuzzie: The cause of the freezes and probably slowdowns is the multi-touch keybord process
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[15:26] <[md5]> droid2727: buy a Windows phone!!!1111 :P
[15:27] <droid2727> [md5]: Over my dead body
[15:27] <[md5]> :D
[15:27] <spk64> little feedback: Sorry but it makes no fun to write in the forum. No Thumbnail postings, no correct (without copy & paste) link posting. Your Homepage is one of the greatest ever but Presentation is everything. Hope the page becomes updates in future
[15:28] <droid2727> spk64: What are you talking about?
[15:28] <spk64> feedback over Forum!^^
[15:28] <droid2727> Yes, and I don't understand what you're saying
[15:28] <spk64> okay
[15:29] <spk64> is it possible to disable a Username?
[15:30] <[md5]> when you say thumbnail postings... what are you talking about?
[15:30] <spk64> pls wait.... i search for example
[15:31] <spk64> The Lucas arts Poster Thread has Tumbnails!
[15:31] <[md5]> the users did these
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[15:32] <[md5]> i.e. pictures that link to larger pictures
[15:32] <spk64> Right^^
[15:32] <[md5]> create an image, and add a link to a larger image
[15:32] <[md5]> this is how all forums do that :)
[15:32] <spk64> and the http problem?
[15:33] <spk64> i can't post any picture with this anti spam feature
[15:34] <[md5]> can you provide a link?
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[15:35] <spk64> http://img441.imageshack.us/img441/6317/fateofatlantisazores.png
[15:35] <spk64> hope this was the direct link
[15:37] <[md5]> this is indeed... and whenever you post that, the antispam filter kicks in?
[15:37] <spk64> yes
[15:37] <[md5]> O_o
[15:37] <spk64> Im banned again
[15:38] <[md5]> quite odd
[15:39] <[md5]> I'm not sure what you're doing, but Laserschwert is adding images from imageshack too
[15:39] <[md5]> and these work
[15:39] <[md5]> e.g. here's an example:
[15:39] <[md5]> [img]http://img44.imageshack.us/img44/2256/mi1300color.gif[/img]
[15:39] <[md5]> [url=http://img40.imageshack.us/img40/3952/mi1a1000color.jpg]Bigger preview (new color, with logo)[/url]
[15:39] <[md5]> (thumbnail, link to larger image - this is the first image in the thread, with monkey island 1)
[15:40] <spk64> hm... okay.
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[15:40] <[md5]> so the image is between [img][/img] tags
[15:41] <[md5]> and the link beneath it within [url][/url]
[15:41] <spk64> okay thank you
[15:42] <spk64> so when my account is unbanned, i will try it again! Bye
[15:43] <[md5]> sec
[15:43] <[md5]> talk to _sev_
[15:43] <[md5]> or Strangerke
[15:43] <[md5]> for unbanning
[15:44] <spk64> okay THX
[15:47] <spk64> Is anyone who can tell me a free page to create own blog?
[15:48] <[md5]> blogspot.com?
[15:49] <spk64> XD Thank you! :-)
[15:49] <Jedi_> dropbox.com
[15:50] <Begasus> k ... compiled scummvm with fluidsynth ... now getting an error FluidSynth requires a 'soundfont' setting!
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[15:53] <spk64> he he really funny.... blogspot has the same Login interface as aol^^ XD
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[16:41] <eriktorbjorn> [md5]: I think someone said once that the auto-filter is stricter against new users, but I may misremember... or it may be an urban legend.
[16:42] <eriktorbjorn> Oops, I wasn't at the bottom of the text, so that may have been really belated.
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[17:38] <_sev_> [md5]: I've been unbanning spk64 already twice. I've explained the problem, but he just ignores it
[17:39] <_sev_> and the spam words are applied only for members with post count lower than X
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[17:56] Nick change: _sev_ -> _sev
[18:04] <matan> I think I'll make Nyan ScummVM
[18:05] <matan> that overlays nyancat over your game
[18:05] <matan> and just plays that music
[18:05] <matan> how likely is it to be merged into main?
[18:07] <[md5]> it'll be merged into main the day the Pope stops being a catholic :)
[18:10] <matan> well there's hope!
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[18:21] <[md5]> matan: well, can't destroy hope :P all nyancat's base are belong to us

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[18:56] <spk64> Can some admin deactivate/disable/delete my Profile on ScummVM page?
[18:57] <spk64> please
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[19:11] <spk64> I have used html code for thumbnail (THX's @[md5] for description) but these http anti spam feature kills my nervs. And it makes no fun to post or present any of my own work. I like your page but for every newbie, it is a terrible thing. I'm already self-blame and I think you do not want to bother with something permanent or maybe I'm too stupid for that.
[19:11] <spk64> For this reason I say goodbye to your forum. But thanks for all your helping. Goodbye!
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[19:20] <droid2727> ...
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[19:27] <Strangerke> Hum, too late, damn.
[19:27] <_sev> Strangerke: I've unbanned him 2 hours ago
[19:27] <_sev> he is just ignorant
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[19:28] <Strangerke> and constant, too, as he always makes the same errors, despite our explanations
[19:28] <_sev> yes
[19:29] <_sev> I see no reason to disable/remove his account
[19:29] <Strangerke> no, indeed
[19:30] <_sev> the guy sent 8 messages in total
[19:30] <_sev> every time getting following message: "NOTE: If you continue doing this, you quickly will be auto-banned, so do not try to 'fix' your message, better email us now."
[19:31] <Strangerke> and I explained him twice
[19:31] <Strangerke> and you explained him too
[19:31] <Strangerke> bah :(
[19:33] <_sev> we get semi-regular messages of this kind, and it never was a problem
[19:33] <_sev> anyway, I wish we upgraded to phpBB 3
[19:35] <[md5]> hrm
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[19:36] <_sev> there is no tech problem with the actual upgrade
[19:36] <_sev> we will just lose the theme
[19:36] <[md5]> well
[19:36] <_sev> which gives me a thought
[19:36] <[md5]> I don't see that as an immediate problem, the theme can be done afterwards
[19:37] <_sev> since there is nobody who opted in to upgrade our theme
[19:37] <_sev> perhaps we could use project money and hire somebody?
[19:37] <_sev> if there are no immediate complains from current participants on IRC, I'll e-mail to -devel
[19:37] <_sev> and ask for opinions
[19:38] <[md5]> give me some time to have a look at phpBB3 again, it's been awhile since I looked at its themes
[19:38] <[md5]> the theme we have is quite simplistic, so the work needed isn't too much
[19:39] <_sev> great
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[19:39] <wjp> I think paying people would set an undesirable precedent
[19:39] <[md5]> agreed
[19:39] <[md5]> "why do it for free when I can wait and get money instead?"
[19:41] <_sev> just a thought
[19:41] <_sev> point taken
[19:42] <_sev> well, other projects such as freebsd have bounty system
[19:42] <_sev> when non-popular projects get paid from the project funds
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[19:42] <_sev> and we have semi-similar thing with GSoC
[19:42] <_sev> but yes, I agree, this is not ideal
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[20:31] <sirlemonhead> evenin' all
[20:35] <_sev> hi sirlemonhead
[20:38] <sirlemonhead> anything interesting going on in here today? :)
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[20:49] <sirlemonhead> oh man i'm stupid..
[20:49] <sirlemonhead> was trying to figure out how big this struct was in IDA..I was subtracting two hex values but then not converting the answer to decimal
[20:51] <sirlemonhead> i kept wondering why the file read i was then doing into said struct was overflowing it
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[21:07] <joachimeberhard> hello world
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[21:08] <LordHoto> s/world/#scummvm/
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[21:08] <clone2727> LordHoto: We are the world!
[21:09] <LordHoto> clone2727: I know you americans think that way!
[21:09] <clone2727> LordHoto: ScummVM, not the US!
[21:09] <joachimeberhard> hows things bros?
[21:09] <clone2727> not bad, how about you?
[21:09] <clone2727> it's been a while!
[21:10] <joachimeberhard> haha indeed!
[21:11] <joachimeberhard> just installed scummvm on my New android and then had the idea of installing IRC as well
[21:12] <joachimeberhard> now gotta test some game xD
[21:19] <joachimeberhard> well the android port is tricky in handling :/
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[21:24] <joachimeberhard> hehe the help shows PC Keyboard commands like f5 etc xD
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[21:25] Nick change: cyco_ -> cyco
[21:32] <CIA-37> Eugene Sandulenko master * rb3e44e0 / (4 files in 2 dirs):
[21:32] <CIA-37> Merge pull request #160 from BenCastricum/master
[21:32] <CIA-37> SCUMM: Add detection for Dutch HE demos - http://git.io/scgIng
[21:37] <_sev> joachimeberhard: yay! You are here! hiya!
[21:37] <_sev> sirlemonhead: what are you working on?
[21:38] <sirlemonhead> _sev: trying to figure out one of the file formats for Sherlock Holmes : case of the serrated scalpel
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[21:42] <joachimeberhard> Hey sev!
[21:44] <joachimeberhard> i see you are the big man now in scummvm
[21:45] <_sev> nope, same as before
[21:45] <_sev> sirlemonhead: isn't it written in Pascal?
[21:46] <joachimeberhard> other than that manny things are familiar still ^^
[21:46] <sirlemonhead> borland c++ I believe
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[22:14] <joachimeberhard> Hm this chat client seems better
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[22:20] <spk64> Is it possible to scale Broken Sword 1+2 without an frame drop on latest version 1.4.0? When i set the Graphic mode to 2x or other mode, the game runs very slowly.
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[22:21] <_sev> spk64: do you use any sophisticated scalers such as HQ2x?
[22:21] <_sev> spk64: and what is your platform?
[22:22] <spk64> no i only used 2x or 3x and my Platform is PC
[22:22] <spk64> or what you mean?
[22:23] <spk64> Ohh okay i know what you mean.... I will give it another try
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[22:24] <spk64> but i use scummvm 0.8 for broken sword titles.
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[22:30] <spk64> is it possible that the graphic drivers put/set the fames down?
[22:33] <spk64> i've tested with DOS, WINDOWS, LINUX, NES, FM-TOWNS & default but no effect
[22:34] <spk64> I've using CPU-Control to set numbers of active CPU's
[22:37] <LordHoto> the platform settings in the ScummVM should have no effect (for that) in the case of Broken Sword 1+2
[22:37] <LordHoto> it's also about the platform of the original release, not about anything else
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[22:39] <spk64> hm... okay
[22:45] [md5] <-- (~md5@unaffiliated/md5/x-729473) left irc: Quit: nn
[22:45] <spk64> but I'm sure that it was possible a few years. In earlier versions (1.1.1?) don't know exactly. Google is Riddler!^^ DC & remastered, I come. Thank you for Information about these titles.
[22:46] <LordHoto> that platform value should really have made no difference at all, even in older versions
[22:50] <spk64> Sorry but other question: Are you a LordHoto from wog?
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[22:51] <spk64> god (good old day)
[22:51] <LordHoto> what's wog?
[22:51] <spk64> world of gothic
[22:52] <spk64> the Game
[22:52] <LordHoto> nope
[22:53] <spk64> okay^^
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[00:00] --- Tue Jan 3 2012